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Saturday, May 4, 2024

Revita Update 1.0.3 Patch Notes – May 19, 2022

Revita update 1.0.3 is now available to download on PC. According to the official Revita patch notes, the latest update 1.0.3 addresses some bugs and crashes.

Previously, a major update 1.0.3 added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s Revita version 1.0.3 will fix a few of these issues.

Check out more details below.

Revita 1.0.3 Patch Notes – May 19, 2022

  • QUALITY OF LIFE:
  • Player bullets are now properly layered behind enemy bullets
  • Hats can now immediatly be equipped when unlocked without having to go to the hat menu
  • You can now quick scroll through the secret and blacksmith menu by pressing left/right
  • Synergy Icons now show up on the collection menu
  • Pickups and relics now will move away from each other when stacking on top of each other
  • If you forget to pick up the “Old Photo” it will now appear in the boss room of the Ticking Towertop
  • Added an extra hint for how to progress past shard 5 upon beating shard 5
  • CHANGES:
  • Added new audio and visual cues to minibosses teleporting
  • Rebalanced Regrets HP
  • Rebalanced Mother a little bit
  • Added a bullet cap setting to the PC version
  • Increased the Damage cap on the player end
  • You can now remap the button for Gun skills
  • Baby Gestalt Slimeye can’t drop souls anymore
  • Local Customs can’t have irrelevant curses anymore
  • High Morale can’t hit you before the enemy can hit you anymore
  • You can now skip the outro of the mother fight
  • Adjusted some of Depressions Collision box
  • Removed the main stat decreases from looping
  • Certain secrets aren’t achievable by using shortcuts anymore
  • Changed the price of rare hats from 500 to 300 Soul coins
  • “Shell Cluster” and the cluster shotgun now scale more properly in regards to celestial weapon recharge
  • Miniboss theme won’t play during the Forgotten Station anymore and neither during mimic fights in the last refuge
  • Readjusted some of the minor shrine prices
  • Adjusted journal requirements for the blue and red mimic
  • Anger can’t respawn on top of adds anymore, or spawn them on top of him
  • The “Relic Lock” Shard modifier doesn’t trigger with story related relics
  • Reduced the amount of time you stick to walls when pressing away from them
  • Made the water physics in Calm Calderium less aggressive
  • You can get Achievements on loops again, however each loop counts as a seperate run when it comes to achievements (unless its globetrotter or loop related secrets)
  • Regrets hands won’t deal collision damage anymore unless they do any of the fist attacks
  • Mimics can now attack from off screen
  • Sticky Bombs that are attached to Anger, will now be removed when he digs through the ground, as to not accidentally hit the player out of nowhere
  • Small shrines can’t spawn in the Last Refuge anymore
  • Slightly reworked pickup balance
  • Increased Golden rift frequency
  • Minibosses drop 4 less souls
  • Bosses can now be affected by freeze and slow
  • FISHING:
  • Buffed the amount of soul coins you get from fishing
  • RELICS:
  • Story related relics can’t be accidentally destroyed or recycled at the metro apprentices anymore
  • Celestial Ring: Now part of the celestial synergy
  • Planetary Ring: Now part of the celestial synergy
  • Eaglebeak: Updated Phrasing
  • Triple Shot: Updated phrasing
  • Scented Candle: Now gives you 3 talismans
  • Honey Heart: Can now be upgraded twice, has been nerfed in its effect (+50% -> +100%) -> (+25% -> +50% -> +75%) but now also increases max soul by 1 segment
  • Boomerang: Synergy with Laser bullets now works as intended
  • Winged Boot: Now upgradable
  • Chaos: Now has 2 upgrades instead of 1
  • Back Shield: Now determines its direction on where the player is looking and also dropped from a legendary -> rare
  • BUFFS:
  • Mighty Leek: Increased crit rate from (10% -> 15% -> 20%) to (20% -> 30% -> 40%)
  • Pokerchip: Increased crit rate from (5% -> 7.5% -> 10%) to (10% -> 15% -> 20%)
  • Abandoned Artifact: Increased crit rate from (5% -> 5% -> 10%) to (5% -> 7.5% -> 10%)
  • Eye of Denial: Can now shoot through walls
  • Slime Ball: Now also increases range and the range can be upgraded (10% -> 15% -> 20%)
  • Ember Pearl: Rare -> Common
  • Flamethrower: Now also buffs burn damage and can be upgraded (+50% -> +75% -> +100%)
  • Compass: Now works on Fortunas Lottery
  • Superglue: Increased chance of repairing shields from (20% -> 35% -> 50%) to (40% -> 50% -> 60%)
  • Guillotine: Now also synergieses with “Boss Key”
  • Boss Key: Minibosses now also drop an additional relic
  • Hard Hat: Now also works on water and the arid athenaeum snowstorm
  • Love Key: Increased heal from (0.5 -> 0.75 -> 1) to (1 -> 1.5 -> 2) and Rare -> Common
  • NERFS:
  • Titanium Armor: Now chance based and upgradable (50% -> 75% -> 100%)
  • Broken Bone: Common -> Rare
  • Eldritch Tentacle: Decreased damage bonus from (+10% -> +12.5% -> 15%) to (+5% -> +7.5% -> +10%) also Common -> Rare
  • Rainbow: Decreased status effect duration from (5s -> 7.5s -> 10s) to (3s -> 5s -> 7s)
  • Cookie Bag: Cookies are now only worth half as much (as they previously were WAY too strong for a common)
  • SYNERGY CHANGES:
  • You can regain synergies upon losing one in a run
  • Locksmith: Now has a chance to drop a pickup when opening a locked gate
  • Celestial: Now shoots out 5 bullets whenever using a celestial weapon
  • Crystaline: Now reveals the entire map on every floor, rather than just a chance for a few rooms
  • Frog: Now has a 25% chance to shoot out a bursting bubble bullet every time you shoot
  • SYNERGY BUFFS:
  • Loot Fairy: Now requires one less relic
  • Greedy: Increased chance for discount from +10% to +30%
  • Holy: Now also decreases chance for corrupted relics to appear
  • Chester: Increased chance for a chest to be of higher rarity from +10% to +40%
  • Boot: Now also grants spike immunity
  • SYNERGY NERFS:
  • Food: Requires 1 more relic
  • CURSES:
  • Blinded: Made the base effect slightly brighter
  • Dangerious Package: Nerfed the effect quite a bit, from .4 chain reduction to .2 chain reduction on first stack
  • Exhausted: Nerfed the effect quite a bit
  • Masked: Now works properly with enemy outlines turned on
  • SHARD MODIFIERS:
  • Inflation: Now resets every shop
  • Expensive Repairs: Now just increases the next prices at the next blacksmith by 0.5 max HP max
  • GUNS:
  • Soul Gun (Buster): Increased charge speed and every charged shot is now a critical
  • Soul Gun (Diffusion): Lowered damage benefit, but you can recharge ammo by dashing through enemies now
  • Machine Gun (Burst): Made the damage more similar to the base machine gun
  • Rocket Launcher (Twin Missile): Lowered damage multiplier by 10%
  • Rocket Launcher (Mine): Increased damage of the mines times 2 and increased base damage by 1
  • Sniper (Base): Now also has increased crit rate (+15%) and increased crit damage (2 times instead of 1.5 times)
  • Sniper (Hunter): Entirely reworked, now deals crits on ricochet bullets
  • Sniper (Reload): Entirely reworked, now has multiple ammo and has a guaranteed crit on perfect reloads
  • Blast (Freeze): Entirely reworked, now has the freeze as an active ability and the beam deals more damage to frozen enemies
  • SECRETS:
  • Holding On: Doesn’t work with shields anymore
  • Cursed Crates: Doesn’t need to be 1 cursed chest per area any more and can instead be any amount, as long as you open 5 cursed chests in total during a run
  • BUGFIXES
  • The caretaker now mentions the shard doors way earlier
  • The “Dim Background” Accessibility setting now looks correct in the Regret fight
  • Using the Celestial Shield weapon now also shows the currently equipped Hat
  • Fixed the bug when pressing alt tab, leading to the player gliding on the ground, pickups gliding on the ground, softlocks, etc
  • The “Simple Platforms” setting now works properly at all times, letting you simply fall through platforms by tapping the crouch button.
  • Fixed the crash caused by upgrading “Mirror Shard” intro the “Mirror Prism” at the blacksmith
  • Fixed some issues with Note 5 having a chance to not properly appear when looping
  • Fixed weird interaction with Regret, where the fists move weirdly when coming in contact with the celestial shield
  • Regret wont crash anymore when they dissappear while being affected by burn or poison
  • Mirror Prism and Broken Pocketwatch now show up properly in the journal
  • The Mirror Prism Beam now reaches across the entire room, making sure you can’t miss out on the pocket watch
  • Dynamite + Laserdiode now works properly on Regret and won’t spawn the explosions at the bottom of the stage
  • Soul carrier flies can’t be revived anymore
  • Fixed the damage not doubling when having dynamite and rocket launcher
  • Cleansing now works in the Last Refuge
  • Removed the weird player after image effects from the credits scene
  • Fixed the icons of removed relics not being correct
  • Fixed Depression getting stuck in walls
  • Glass Canon won’t give max HP when below 1 max HP anymore
  • Snowglobe relic is working properly again
  • Fixed B Anger randomly switching direction when shooting in four directions
  • Fixed some hitbox issues with Alt Depression
  • The slow status fx won’t overwrite the frozen status fx anymore
  • Special Gate signs aren’t mirrored anymore
  • Fixed the weird graphic driver crashes on the credits and alt 4 boss room
  • Shroomencer minibosses can’t spawn shroomers below platforms anymore
  • Fixed the secrets that previously werent properly unlockable (Good Company, Old and Wise, and Globe Trotter)
  • Big Chests in the boss rooms can’t be mimics anymore
  • Can’t get the gourmet race secret via dailies anymore
  • Cookie Bag can’t be used to farm infinite soul anymore
  • Fixed a visual bug with “Bursting Bubble”
  • Fixed the “Wish” bug with the “Pisces Rod” where you repeatetly throw out the rod until the bar is empty
  • Fixed a crash when using the “Pisces Rod” in the metro
  • Fixed Grandma npc unlocking way too early
  • Moon earring now works as you’d expect with certain attacks from the final bosses
  • A few achievements only related to getting the normal ending, are now automatically gotten when entering the last refuge
  • Fixed status fx visual positioning on Regret
  • Fixed Superglue synergizing weirdly with Shield Polish
  • Fixed the statues crashing when shot on loops
  • Orbit gun now synergizes properly with moldy cheese
  • Fixed a bug where you could skip through side gates
  • Fixed Damaged Ammo being wonky
  • Damaged Ammo + Sparkler, wont cause infinite bullets anymore
  • Fixed Bounty Ticket save corruption
  • Fixed Dynamite + Laser Diode + Watergun scaling bugs
  • Laser Diode + Sticky Bomb now works properly on Regret
  • Fixed Moon Locket being unable to curse you
  • Fixed a weird text positioning bug on the secrets menu
  • Orbit gun shots now base their angle on your aim angle
  • Fixed the weird knockback
  • Bounty tickets now change their reward if you can’t get any more things from a certain category of rewards
  • Fixed a weird bug with lifevest, where if you died with a shield, it would keep the shield when reviving you
  • When destroying enemy bullets with the Celestial Soul Gun, they now get destroyed properly
  • Crossroad rooms can’t have the same sideroom twice anymore (unless both are small chests in case it can’t generate two different rooms)
  • Fixed a softlock that can occur when having the shard modifiers “Sold Out” and “Chestless” activated
  • You can’t get duplicates of the Royal Crown anymore
  • Fixed a visual bug where the red tint on bosses in phase 2 would vanish after being affected by a status effect
  • Fixed a weird bug with the explosion lifetimes
  • Fixed a bug where you could fly above mother in her boss room without starting the fight
  • Mothers wiggly bullets are now affected by slowmotion
  • Safety Blanket now properly affects the cleansing curse
  • Custom Shards are saved again
  • Barf won’t trigger in the Regret intro cutscene anymore
  • Fixed Crashes related to the Swiss Knife relic
  • Fixed the leaderboard sometimes being cut off weirdly
  • Fixed a bug with depression where the bullets could sometimes explode too late
  • Fixed a potential crash with Enigmas death animation

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