A new Risk of Rain 2 update 1.2.3 released on PC. According to the official Risk of Rain 2 patch notes, the latest update 1.2.3 addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s Risk of Rain 2 patch 1.2.3 will fix a few of these issues.
Check out more details below.
Risk of Rain 2 Patch 1.2.3 Notes
The goal of this patch is to address lower-level bugs, while also taking a look at some content changes and more long-standing bugs that have existed in RoR2.
Read up!
* Simulacrum
- Slightly updated visuals of Void Focus
- Now has an indicator for the Void Focus’ position
* Void Seeds
- Now cap at a maximum of 3 per map
- Spawn less frequently with Artifact of Sacrifice enabled
- Spawn less frequently on top of you when starting a new stage
* Void Fiend
- Corrupted skills are now lower priority than Heresy items, allowing Heresy items to override both versions of skills
* Goobo Jr.
- Damage Bonus: +70% ⇒+200%
- Health Bonus: +70% ⇒ +200%
- Fix description in logbook being wrong
- Developer Notes: Goobo was designed to be +600%. It was +70%. +600% was actually waaay too strong when we fixed it, so we set it to a more reasonable value.
* Brittle Crown
- No longer grants gold to the enemy who hits you while wearing the item (but still shows the visuals)
- Developer Notes: We thought it would be a cute behavior if when losing money from Brittle Crown, it granted that money to the attacker – for use in stuff like a Scavenger’s Crowd Funder. However, this resulted in you gaining all the money back when you killed the enemy, making Brittle Crown have (essentially) no downside.
* Ben’s Raincoat
- Rework behavior – Now has an internal cooldown of 5 seconds
- Now blocks 1 (+1 per stack) debuffs before going on cooldown
- Now grants 10% of your health as barrier when blocking a debuff
- Now has the ‘Healing’ tag
- No longer grants maximum health
- No longer blocks non-timed debuffs, like Eclipse 8 and skills like Power Mode
- Developer Notes: Ben’s Raincoat was a very binary item, resulting in unsatisfying stacking behavior and frustrations when given to monsters (like in Simulacrum). The item also trivialized Eclipse 8. Now, it has a bit of downtime for when it can block debuffs – and since we didn’t want this to be just a net nerf, we also added a large barrier when blocking a debuff with the coat.
* Void Devastator
- Max Health: 2100 (+630 per level) ⇒ 2800 (+840 per level)
- Armor: 10 ⇒ 20
- Developer Notes: Despite being a boss monster, the Void Devastator had strangely low stats for its cost, especially when compared to same-cost monsters like the Imp Overlord
* Gup
- No longer splits if killed from a ‘Void Death’, like from Lost Seer’s Lenses
- Voidtouched Gups and Geeps will now split into Voidtouched Geeps and Gips (respectively)
- Altered some planets in the Planetarium
- Updated Captain’s Defense Matrix log to be granted by playing Captain
- Updated Shipping Request Form to be blacklisted for enemies
- Updated inventories to work with more than 255 items for mods with many items
- Made it easier for mods to register custom achievements
- Updated localization to allow mods to properly utilize the system
- Extended systems to support mods adding custom item tiers
- Pluripotent Larva will no longer convert into items that are not available in the current run
- Updated a deep pool in the Planetarium causing you to get stuck inside if you had no jump boosts
- Updated Heretic to receive Heresy items, even if spawned from Goobo Jr, so it can use abilities
- Fixed Korean language files having a malformed format, resulting in errors
- Fixed Category Chests dropping a much smaller subset of items
- Fixed Beetle Guard summoned from Queen’s Gland no longer being a fresh green color
- Fixed a variety of issues relating to Heresy items losing or gaining stocks when swapping skills with other skills
- Fixed Simulacrum referring to Rainstorm as Normal
- Removed nodes in Simulacrum’s Titanic Plains, Sulfur Pools, and Rallypoint Delta that were inside walls
- Removed nodes in Aphelian Sanctuary and Sulfur Pools that were inside walls
- Fixed tag requirements of Vengeance and Void Fields
- Fixed a bunch of NRE’s, causing a potential variety of issues
- Fixed profiles not being able to be deleted in the main menu
- Fixed out-of-bound zones for Aphelian Sanctuary, Void Fields, Distant Roost, Titanic Plains, and Sky Meadows not properly culling monsters
- Fixed Siphoned Forest being called Snowy Forest in the logbook
- [!!SPOILER!!][spoiler]Fixed the frog not spawning a deep void portal[/spoiler]
- Fixed text for Blast Shower not clarifying that it also removes freezes and stuns
- Fixed visible back faces in Siphoned Forest
- Fixed Void Fiend’s Trespass continually playing the sound if you quit in the middle of the skill
- Fixed Disposable Missile Launcher and Fireworks not triggering other missile effects, like AtG Missile and Plasma Shrimp
- Fixed a few bugs with state-controlled debuffs (like Void Fiend’s Corrupted Flood) and Ben’s Raincoat causing those debuffs to be permanent
- Fixed REX’s core position being lowered while sprinting, causing AI issues and some projectiles appearing in the floor while sprinting
- Fixed Bulwark’s Ambry entry missing in logbook
- Fixed Heretic’s head hurtbox causing issues when hit
- Fixed Xi Construct and Void Jailer appearing with Artifact of Dissonance enabled, even with the DLC disabled
- Fixed Simulacrum button being there even if the DLC is disabled
- Fixed Pluripotent Larva not corrupting all items that map many-to-one (i.e., Runald’s Band + yellow items)
- Fixed Railgunner seeing her own Weak Points while Chaos is enabled
- Fixed camera issues with Frost Relic while using Railgunner’s scopes or Mul-T’s Power Mode
- Fixed issues with Gup / Geep / Gip and Dio’s Best Friend
- Fixed Collapse counting as two separate debuffs
- Fixed Geep and Gip receiving items from Evolution and Simulacrum multiple times
- Potentially fixing more cases where Simulacrum would fail to spawn enemies
- Fixed various typos