Rivals of Aether II update 1.3.1 is now rolling out on PC (Steam). According to the official Rivals of Aether II patch notes, the latest update 1.3.1 added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s Rivals of Aether II patch 1.3.1 will fix a few of these issues.
Check out more details below.
Rivals of Aether II Patch 1.3.1 Notes – July 15, 2025
Gameplay and Balance Updates
General
- Right stick inputs will now be processed before grab/parry inputs.
- This is extremely niche, but makes it so a buffered DACUS input will result in a DACUS instead of a dash grab.
- Ledge grab lockout is now applied when jumping from ledge.
- Ledge grab lockout usually only applies when you release ledge. It’s why you don’t instantly regrab ledge when releasing it. Normally, ledge jumps wouldn’t need to activate this lockout, but Absa’s unique stats required an adjustment.
- Bug Fix: Universal knockdown hurtboxes will now be properly deleted when transitioning from knockdown to a custom state, like Wrapped or Frozen.
- Known Issue: Arcade mode victory jingles aren’t always playing correctly. We’re researching the cause and will fix this as soon as we can.
Etalus
- Bug fix: Getup Attack damage: 9% > 6%
- This damage was adjusted for other characters in a previous patch but Etalus was unintentionally left at 9%.
Absa
- Holding downward after platdropping will now allow you to fastfall even if you double jump.
- This allows buffered gravity jumps when dropping through platforms, just like in Rivals 1.
- Air Dodge speed: 25 > 31
- This increases her wavedash distance from 210cm to 289cm. Her airdodge friction was increased to keep her airdodge distance similar to before.
- Up Special will now start falling and enable air drift immediately in the Recovery 1 End and Recovery 2 End windows.
- This allows Absa to grab the ledge slightly faster, preventing opponents from stealing the ledge from her if she ends the movement right next to it.
- Dash Attack forward range increased by 20cm.
- This makes it match the visuals better and buffs it as a burst movement attack.
- Forward Tilt part 2 will now reach 10cm farther after it detects collision with a hurtbox.
- This prevents a bug where it could whiff in certain scenarios where it looked like it should’ve hit.
- Up Tilt recovery: 18 > 15
- Up Tilt late hit knockback: 6 + 0.35 > 6 + 0.45
- The late hit of this move wasn’t as useful as intended, due to its low knockback, so we’ve increased its scaling a bit.
- Neutral Air final hit knockback angle: 60 > 70
- This makes it better for comboing, since it’s common for opponents to get perfect DI due to its long startup before the final hit.
Download Rivals of Aether II update 1.3.1 on PC.
