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Software Inc. Update 1.1.22 Patch Notes – June 7, 2022

Software Inc. update 1.1.22 is now available to download on PC. According to the official Software Inc. patch notes, the latest update 1.1.22 addresses some bugs and crashes.

Previously, a major update 1.1.22 added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s Software Inc. version 1.1.22 will fix a few of these issues.

Check out more details below.

Software Inc. 1.1.22 Patch Notes – June 7, 2022

Changes

  • Added ability to colorize windows and doors + added different looks to standard door
  • Added ability to put signs on doors
  • Police will now ignore parking assignments
  • Added unfixed bug count to collapsed support work item
  • Reduced width of the wall-mounted conveyor belt so it fits right up against walls
  • Fire inspection fines now scale with company size
  • Added button to view/select servers in server window
  • Server connections are now preserved when cloning rooms or building blueprints
  • Room use limits no longer apply to pass-through, e.g. a designer can pass through a programmer-only room to get to another room
  • The “center” of a room will now move if it is not within the room itself, e.g. if the room is U shaped
  • You can now see path connections when building or removing paths
  • Added button to select all of the same segment type in a room, e.g. all doors, works the same as “Select furniture types in selected rooms”
  • Added ability to change lead designer for project management design tasks

Fixes

  • Fixed furniture editor not handling holdable points correctly
  • Fixed not being able to open add-on details from distribution window
  • Environment overlay now shows furniture impact on environment
  • Fixed patent list in company detail windows
  • Fixed pie chart labels in design document window
  • Fixed missing lead designer for subsidiaries notification not dissapearing when company is closed
  • Fixed instances of prematurely finishing game load, when another wave of navigation mesh generation was expected, causing rooms to appear unreachable on load
  • Fixed normal mapping not working for furniture atlas shader when RGB mapping was disabled
  • Fixed framework boost not being scaled by framework quality in design document window
  • HR will no longer hire designers with demands
  • Fixed daily hiring pool for HR management not having a limit if player or other HR team had made no similar searches
  • Fixed employees being able to go through a blocked passageway one-way, leading them to get blocked-in on the other side
  • Blocked passage warning for elevators and stairs are now visible on both floors
  • Made anti z-fighting scaling on cubicle walls more subtle
  • Fixed single team selection not working properly after filtering by search and then picking with mouse instead of enter
  • Fixed missing spec warning in update window not refreshing after reopening
  • Fixed ambiguity of distribution deal notifications
  • Cancelling a project management task didn’t unhide any running update tasks
  • Fixed position of tools in update window sometimes getting jumbled
  • Fixed employee education filter not filtering out employees with big brain trait ready for education in locked specializations
  • If an employee fails to find a path to a furniture that wasn’t ruled out by team assignments, they will skip any other candidates in the same room to improve performance
  • Employee satisfaction effect from salary changes no longer decays while they are gone
  • Final release window is now scaled to always fit on screen independent of UI scaling

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