Stoneshard update is now available to download on PC. According to the official Stoneshard patch notes, the latest update 0.9.3 addresses some bugs and crashes.
Previously, a major update 0.9.3 added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s Stoneshard version 0.9.3 will fix a few of these issues.
Check out more details below.
Stoneshard Patch 0.9.3 Notes – August 15, 2025
GENERAL:
- Fixed the rare issue preventing unique items from spawning in Tier 5 Mini-Boss chests.
- Fixed enemies and vegetation never respawning on map tiles with Carts and Shrines.
- Throwing a breakable or spillable water vessel should now correctly extinguish burning tiles.
- Fixed the Orient Quiver never appearing in the Brynn Elven Merchant’s stock.
- Fixed battle staves never appearing in Brynn NPCs’ stock.
- Interacting with a Point of Interest should now correctly gray out its icon on the global map.
- Fixed damage numbers and combat text appearing through the fog of war.
- Fixed repeated drops of certain items that are supposed to only drop once per playthrough (such as high tier treatises).
- Fixed the issue preventing more than one ongoing contract from being marked with an icon on the global map.
- Drinking from external sources of water (wells, rivers, lakes, barrels, etc) now has the same effect and stacking rules as drinking from the Waterskin.
- Fixed the issue with combined price modifiers being able to reduce the price of certain items to zero, which in turn would break the formula.
- Fixed the state of campfires not being saved as intended.
- Fixed the issue with partial progress on digging up graves and secret stashes not being saved correctly.
- Fixed shrine candles always being extinguished after loading a save.
- Fixed the issue with enemies sometimes switching to an alternative sprite after loading a save.
- Fixed the Prologue’s earthquake cutscene failing to activate and block the way back when loading a save in the Waterfall cave.
- Fixed the Archon leaving a glow effect after his death in the Prologue.
- Fixed graves losing collision after loading a save.
- Fixed two-tile bushes not blocking Vision as intended.
- Fixed the duplication bug involving the backpack near the entrance to the Order’s Prison.
- Fixed the duplication bug involving the backpack near the entrance to the Order’s Prison.
- Fixed the player character losing Morale when extinguishing themselves with water.
- Fixed Leeches not reducing Morale.
- Attacking in melee with a ranged weapon and no ammo will now count as a punch.
- Fixed the visual overlap of stack and duration numbers on effect icons when inspecting enemies.
- Fixed Butter not having a duration assigned to some of its effects, preventing their application.
- Fixed the issue with Zadok, the Brynn Drunkard, that was causing him to play drinking sound effects even while asleep.
- Fixed the unintended activation of “on kill” speech lines when destroying inanimate objects, such as nests.
- Fixed Venemist not providing the intended rumor.
- Fixed Marlo not providing the intended rumor.
- Fixed the possibility of re-rolling Skinflint Homs’ leads.
- Fixed the Knockback Hint appearing in situations where knockback failed to trigger or did not affect the player.
- Improved the behavior and collisions of decorative particles (boards, rubble, etc.).
AI:
- Fixed the issue causing Wolves to get stuck in the Alerted state for 3 turns when attacked during it.
- Fixed Wolves checking for incorrect conditions when using “Howl”.
- Fixed Drummers not acting as intended while in combat.
- Improved enemy pathfinding when using Charge skills.
- Improved AI and pathfinding for multi-tile enemies.
- Fixed the incorrect event processing order in the Will to Fight system, which was causing enemies to flee less often than intended.
- Improved the system for enemies transitioning between locations when chasing the player, and added restrictions for locations where enemies are not meant to follow.
QUESTS:
- “Finding the Craftsman”: fixed the possibility of triggering the dialogue about the Craftsman’s location after already completing the quest.
- “Finding the Craftsman”: the “Head to the Guild Quarter” phase now automatically concludes after finding Darrel ahead of time.
- “Finding the Ranger”: killing Alda now fails the quest.
- “Finding the Quartermaster”: once bribed, the Mercenaries will no longer stay in the Sentian Company Camp if you leave the area before talking to Leif.
- “Finding the Quartermaster”: the Mercenaries now react to thrown items and the use of certain consumables.
- “Finding the Quartermaster”: fixed the softlock caused by blocking the tile intended for the player character to stand on during the cutscene.
- “Finding the Quartermaster”: fixed the Mercenaries’ reaction to hostile mobs.
- “From the Cradle to the Grave”: fixed the missing dialogue for failing to deliver the Bone Cradle to l’Owcrey on time.
- “From the Cradle to the Grave”: fixed the issue with quest logging.
- “Brewery’s Fate”: fixed Odar using an incorrect dialogue line when completing the quest via blackmail after clearing the Brewery.
- “Fate of the Brewery”: fixed the Brewery NPCs not becoming hostile if one of them is killed before triggering the dialogue.
- “Fate of the Brewery”: completing the quest in favor of the Brewery now sets its Reputation on the global map to “Respect” instead of “Neutrality.”
- The Caravan events tied to a specific nearby location will now correctly reset after moving the Camp elsewhere.
ABILITIES:
- Fixed the incorrect target zone display for movement abilities.
- “Sic!”: fixed Dogs being able to flee with the marked target still within their Vision.
- “Petrification”: fixed Petrified targets not granting the intended bonus to Geomancy Power.
- “Battering Ram”: fixed the unintended cooldown reduction when wearing a light chestpiece.
- “Deadly Premonition”: the effect can now be redirected with “Seal of Reflection”.
- “Finisher”: fixed the incorrect target zone.
- “Offensive Tactic”: fixed the issue causing enemies to receive additional turns of the effect for each ally within Vision (while also failing to count the player character).
QOL
- Made it possible to advance “Continue conversation” dialogue prompts by pressing any number key, not just “1”.
- The Brightness setting now uses gamma correction instead of linear increase, reducing color distortion at higher values.
- Improved the display of save files in the menu. The saves made in Dungeons now show the location’s name instead of just its type.
TECHNICAL IMPROVEMENTS
- Reworked the fog of war appearance and rendering to provide smoother visuals, better optimization, and resolve several persistent issues.
- The animations occurring inside the fog of war will now be sped up or skipped altogether.
VISUALS
- Improved and refined the Lighting System.
- Updated the sprites for a large number of items.
- Updated the sprites for a number of Proselytes.
- Reworked the overlay system to account for certain visual effects when generating sprite outlines.
- Added an alternate animation for the Ancient Troll that plays after bypassing the trigger for the usual starting cutscene.
- The dialogue options involving “First Aid” or “Cauterize Wounds” now play an animation and put the corresponding ability on cooldown, just like on normal use.
- The animation for “Seal of Insight” now plays only when gaining the buff, rather than every time the character gains a stack of the effect.
- Fixed the Ornate Dagger displaying in the wrong hand on the player character sprite.
- Added an icon for the “Ranger Brew” effect.
MISCELLANEOUS
- Added unique speech lines for spotting specific enemy types, used in addition to the universal “Enemy!” line.
- Added speech lines for each Psyche state.
- Added speech lines to certain NPCs.
- Added an alternative dialogue line when speaking to the owner of the Brynn Printing House as an elf character.
- Rewrote many ability hovers for clarity.
Download Stoneshard update 0.9.3 on PC.
