19.9 C
New York
Saturday, April 25, 2026

Tempest Rising Update Patch Notes – March 10, 2026

Tempest Rising update is now rolling out on PC (Steam). According to the official Tempest Rising patch notes, the latest update added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Tempest Rising patch will fix a few of these issues.

Check out more details below.

Tempest Rising Patch Notes – March 10, 2026

General Gameplay

  • Fixed an issue where the Tempest Charge effect didn’t decrease Attack Speed (now decreases Attack Speed by 5% per stack)
  • Fixed an issue where the Tempest Instability Missile was not applying Tempest Charge along with Tempest Overflow
  • Fixed an issue where the Sniper’s attack from Stealth was not applying Tempest Charge along with Tempest Overflow
  • Fixed an issue where Comms Officers weren’t receiving the damage increase when the Pinpoint Weaknesses Doctrine was active
  • Fixed an issue where players couldn’t set a Rally Point on neutral and enemy structures
  • Fixed an issue where the default “B” button for Unit Command Slot 5 sometimes couldn’t activate unit abilities
  • Fixed an issue where players sometimes couldn’t produce Air Units that require an Air Pad from a captured air production building
  • Fixed an issue where enemy Porcupine MLRS projectiles sometimes weren’t visible when they were attacking from the Fog of War
  • Fixed an issue where Engineers/Technicians could get stuck inside the GDF Refinery while trying to repair a damaged Harvester docked to it
  • Fixed an issue where the Dynasty Power Plant had an incorrect default rotation
  • Fixed an issue where GDF Harvesters performed unnecessary movements back and forth before docking at a Refinery

    Campaign

  • Fixed an issue where the main objective “Destroy infantry outpost” couldn’t be completed if the Barracks required for it was destroyed before the objective appeared in the 5th GDF mission
  • Fixed an issue where the Machine Shop and Air Factory buildings appeared on top of the player’s buildings when related side objectives appeared in the 5th GDF mission
  • Fixed an issue where the Secondary objective “Investigate distress calls” couldn’t be completed by Riot Van units in the 9th GDF mission
  • Fixed an issue where selected units were deselected after a cutscene finishes in campaign missions
  • Fixed an issue where the build grid became unavailable for re-deploying a ConYard in a place where it was previously located in some campaign missions

    MP and Spectator

  • Fixed an issue where destroyed units remained on the map in multiplayer matches for players experiencing network stability issues
  • Fixed an issue where neutral capturable structures sometimes were not displayed in multiplayer matches for players experiencing network stability issues
  • Fixed an issue where players could build more than one Superweapon with the Superweapon limit enabled in Skirmish/Multiplayer matches
  • Fixed an issue where an enemy player’s Scrambler Tempest Chaff ability VFX sometimes were not displayed if the Scrambler was attacking from stealth in multiplayer matches
  • Fixed an issue where audio volume was lowered when zooming out in Spectator mode
  • Fixed an issue where a Spectator sometimes couldn’t see players’ Fog of War when switching to the player camera view
  • Fixed an issue where Superweapon charging SFX sometimes would not play properly in multiplayer matches
  • Fixed an issue where the DCU weapon and description mentioned the Marking effect, but no longer provided the Marking effect in Skirmish/Multiplayer matches

    UI 

  • Improved the readability of the Codex
  • Fixed an issue where the Trebuchet unit and Artillery turret visually displayed a higher Attack Range than the actual range while under the effect of the Comms buff
  • Fixed an issue where the DCU’s Comms Field displayed a radius that didn’t match the actual radius of effect
  • Fixed an issue where the timer continued to count for the client player/spectator when reconnecting in multiplayer matches with “Pause and Continue” reconnect behavior selected
  • Fixed an issue where keybinds for groups in the HUD weren’t updating properly if the player changed them from the default keybinds
  • Fixed an issue where the “Disconnected” icon for players was not changing to “Active” in the Spectator’s player list after a player successfully reconnected to the match
  • Fixed an issue where the “Chat” button tooltip would sometimes be displayed behind the score screen

     

Text Missing Localization

The following new text strings have not yet been translated for this patch and will be localized in a future patch:

  • Under “Audio Settings” in the Settings Menu:
    • “Out Of Focus Audio”
    • “Mute audio when the game window is out of focus”
  • Under “Controls” in the Settings Menu:
    • “Select All Support Units On Screen”
    • “Select All Support Units On The Map”
  • When pressing “+” under Campaign Menu to create a new campaign:
    • “Start with all Doctrines and Equipment”
    • “Starting with all Doctrines and Equipment enabled will disable all achievements for this Campaign”
  • When playing GDF:
    • The description of the Doctrine “Comms Rig Antenna”
    • The description of the Doctrine “Ambush Protocols”

Download Tempest Rising update on PC.

Related articles

Goose Goose Duck Version 4.08.01 Patch Notes – April 23, 2026

A new Goose Goose Duck update 4.08.01 released on...

Mad Television Tycoon update Patch Notes – April 13, 2026

A new Mad Television Tycoon update patch notes are...

RACCOIN: Coin Pusher Roguelike Update 1.0.16 Patch Notes – April 13, 2026

RACCOIN: Coin Pusher Roguelike update is now rolling out...

Travellers Rest Version 0.7.5.0.11 Patch Notes – April 13, 2026

A new Travellers Rest update 0.7.5.0.11 released on PC....

War Robots Update 12.0 Patch Notes – April 13, 2026

War Robots update 12.0 is now available to download...