A new Tempest Rising update patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Tempest Rising update will address some of these issues and bugs.
Read what is new and fixed in today’s Tempest Rising patch. Read the official patch notes below.
Tempest Rising Patch Notes- September 9, 2025
General Gameplay
- Fixed an issue where a Unit might move toward the enemy instead of attacking if the RMB was pressed on it during “Hold Position” command
- Fixed an issue where GDF Harvester might stop moving after loading an existing save file
- Fixed an issue where all GDF Harvesters assigned to a single Refinery might stop delivering Tempest if one of them was attacked by a Riot Trooper
- Fixed an issue where the Repair Area perk wasn’t repairing owned neutral buildings
- Fixed an issue where owned neutral buildings couldn’t be bound into a group
- Fixed an issue where the Drone Operator’s drone might stop attacking targets in the attack radius if the previous attack target went beyond it
- Fixed an issue where Turrets weren’t dropping the mine when they were destroyed with “Minefields” Doctrine activated
- Fixed an issue where the Marking effect didn’t generate intel if the enemy unit died while playing as DYN player with no Intel-generating buildings
Сampaign
- Fixed an issue where an empty frame with no dialog text may be displayed after loading a save file in a campaign mission
- Fixed an issue where some invisible structures appear after loading a save file in the 4th GDF Mission
- Fixed an issue where “Mission failure has not been defined” appears on the Score Screen after loading the safe file that was created at the time of mission failure in Campaign missions
- Fixed an issue where the Medical convoy can get stuck if player buildings block the path during the 10th GDF Mission
- Fixed an issue where the Drone operator’s drones might not be able to fly across the base gates in the 5th GDF Mission
- Fixed an issue where Units may get stuck when moving near the map border in the 4th DYN Mission
Multiplayer/Skirmish
- Fixed an issue where a player may remain on the map alone if another player disconnects during loading into the match in Ranked / Quickplay
- Fixed an issue where players couldn’t place structures on empty non-regrowable Tempest Fields in Multiplayer matches
- Fixed an issue where skirmish AI might not research doctrines in a Multiplayer match
- Fixed an issue where the match didn’t end in defeat for the player who had only a Field Infirmary left when the defeat conditions were “Destroy buildings”
- Fixed an issue where Garrison capacity bars weren’t displayed above units and neutral structures
- Fixed an issue where the Line Officer was sliding from a loading point to the place where the vehicle under “Superwise crew” ability was destroyed
- Fixed an issue where the player didn’t receive control of his own Custom/LAN lobby upon creation if he had quotation marks in his nickname
- Fixed an issue where a Spectator couldn’t select units and buildings to see their stats
- Fixed an issue where the match wasn’t ending in defeat if the losing player had only the Field infirmary left when the “Destroy buildings” defeat condition was chosen
Party/Chat System
- Fixed an issue where it wasn’t possible to send an invite to lobby/party via Steam friends list
- Fixed an issue where a Party was disbanded if the Party leader left the lobby
- Fixed an issue where the player could kick their party member during the matchmaking process in Ranked / Quickplay
- Fixed an issue where the player could get into a placeholder lobby when another player sends them an invite into a full lobby with Spectators disabled
- Fixed an issue where the player couldn’t see messages from other players if they lost internet connection after the previous match
- Fixed an issue where empty chat windows might appear in the main menu chat
- Fixed an issue where the main menu chat could be extended past the game window
- Fixed an issue where the Player icon frame from Pre-order content might not be displayed in chat
- Fixed an issue where the chat window could stay open after closing chat with a friend in the main menu chat
UI
- Fixed an issue where “Resources spent” didn’t count credits spent on buildings in the Player Profile
- Fixed an issue where double-clicking on the Harvester/Specialist card wouldn’t move the camera position to a unit if there was only one unit
- Fixed an issue where the DYN campaign menu couldn’t be opened again if the player got back from the DYN campaign menu
- Fixed an issue where the Difficulty Selector was present in the last GDF/DYN briefings in the campaign
- Fixed an issue where the “Load game” pop-up would appear if the player pressed Enter during the “Confirm delete file” pop-up opened in the Load menu
- Fixed an issue where the “Exit game” pop-up stacked on top of itself when Alt+F4 was pressed multiple times
- Fixed an issue where the spectator player couldn’t be set as a Spectator if the lobby host changed the map from 4 slots to 2 slots
- Fixed an issue where The Guard Tower’s “Temporary Infirmary” ability didn’t appear on the ability bar until the “Riot Pod” upgrade had been researched
- Fixed an issue where the amount of power produced in the Tempest Processing Center description wouldn’t correspond to the actual value (100 power instead of 60)
- Fixed a spelling error in the description of the “Patrol” command
- Fixed a spelling error in the Briefing transcript text in the 2nd GDF mission
- Fixed a spelling error in the Briefing transcript text in the 1st DYN mission
- Fixed an issue where Home & Numpad buttons were translated to some languages
- Fixed an issue with the “Send Map Ping to Team” binding not being localized to other languages in Control Settings
- Improved the wording for the “Attack behavior” binding in Control Settings
Crashes
- Various server and game crash fixes
Download Tempest Rising update on PC.
