THE FINALS update 7.6 is now rolling out on PC (Steam). According to the official THE FINALS patch notes, the latest update 7.6 added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s THE FINALS patch 7.6 will fix a few of these issues.
Check out more details below.
THE FINALS Patch 7.6 Notes – July 24, 2025
Archetypes
Light
- Replaced the Grapple Hook with the Evasive Dash in the default Loadout. The Grapple Hook must now be unlocked for VRs if not already owned
- Replaced the M11 with the XP-54 in the default Loadout. The M11 must now be unlocked for VRs if not already owned
- Moved the Frag Grenade from the Reserve into the default Loadout
- Moved the Sonar Grenade from the Reserve into the default Loadout
- Moved the Flashbang from the Loadout into the Reserve in the default Loadout
- Moved the Smoke grenade from the Loadout into the Reserve in the default Loadout
Medium
- Moved the Goo Grenade from the Loadout into the Reserve in the default Loadout
- Moved the Frag Grenade from the Reserve into the Loadout in the default Loadout
- Replaced the Glitch Trap with the Explosive Mine in the default Loadout.The Glitch Trap must now be unlocked for VRs if not already owned
- Added the Compact Reflector sight to the default AKM in the default Loadout
- Added the Compact Reflector sight to the default R .357 in the default Loadout
Heavy
- Added the Compact Reflector Sight to the M60 in the default Loadout
Gadgets
Defibrillator
- Increased charge time from 0.8s to 1s
- VFX now use team colors, making it easier to tell who is healing who
Healing Emitter
- VFX now use team colors, making it easier to tell who is healing who
Nullifier
- Bullets will now pass through Nullified players
Maps
SYS$Horizon
- Rebalanced destruction for the Campus, Workspace, and Art Gallery buildings
Mode
Cashout (World Tour and Ranked)
- Any Vaults/Cash Boxes that have not been delivered to a Cashout Station by the time overtime starts will be despawned and removed from the match
Private Matches
- Added the Ranked Cashout ruleset from Ranked Tournaments to Private Matches
Specializations
Healing Beam
- VFX now use team colors, making it easier to tell who is healing who
Weapons
Dagger
- Primary Attack
- Increased the outer width of the hit sweeps by ~40%, so that it better matches the weapon’s animation
- Decreased the inner width of the hit sweep nearest to the camera, to prevent the it hitting objects just outside the player’s field of view, making the weapon slightly more reliable
- Increased the duration of the hit sweep from 0.07s to 0.1s, making the weapon more reliable
Dual Blades
- Increased the hit sweep range by ~40cm, to bring it more in line with other melee weapons
- Increased the hit sweep height by ~5cm, making the weapon more reliable
- Decreased the inner width of the hit sweep nearest to the camera, to prevent it hitting objects just outside the player’s field of view, making the weapon slightly more reliable
KS-23
- Converted the KS-23 from a projectile weapon to a hybrid hitscan-projectile weapon
- KS-23 shots will be hitscan up to 25m, making it more reliable at closer ranges
- KS-23 shots will be projectiles after 25m, making it less likely to be used to snipe at longer ranges
- KS-23 projectile velocity reduced from 300m/s to 280m/s
Riot Shield
- Updated the Riot Shield’s hit sweeps to make them slightly more reliable and to better match the attack animations
- Increased the hit sweep range by ~50cm, to bring it more in line with other melee weapons
- Increased the lifetime of the hit sweep from 0.04s to 0.12s, making the weapon more reliable
- Increased the outer width of the hit sweeps by ~70%, so that it better matches the weapon’s animation
- Decreased the inner width of the hit sweep nearest to the camera, to prevent it hitting objects just outside the player’s field of view, making the weapon slightly more reliable
- Decreased the attack duration from 0.9s to 0.81s, effectively increasing the attack speed of the weapon by 10%
Sledgehammer
- Primary Attack
- Increased the outer width of the primary attack’s hit sweeps by ~80%, so that it better matches the weapon’s animation
- Decreased the inner width of the hit sweep nearest to the camera, to prevent it hitting objects just outside the player’s field of view, making the weapon slightly more reliable
Spear
- Decreased the inner width of the hit sweep nearest to the camera, to prevent the Spear hitting objects just outside the player’s field of view, making the weapon slightly more reliable
Sword
- Primary Attack
- Increased damage from 74 to 88
- Increased the attack duration from 0.55s to 0.6s, slightly slowing the primary attack speed
- Increased the hit sweep height by ~5cm, making the weapon more reliable
- Decreased the inner width of the hit sweep nearest to the camera, to prevent it hitting objects just outside the player’s field of view, making the weapon slightly more reliable
- Slightly modified the hit sweeps to better align with the animations
- Secondary Attack
- Increased damage from 105 to 120
- Decreased the attack duration from 1s to 0.75s, increasing the secondary attack speed of the weapon
- Introduced rotation clamping to the Sword’s secondary lunge attack, preventing players from swinging 360 degrees while travelling. During the lunge, the Sword wielder is now clamped to a 40 degree forward angle
- Increased the speed of the lunge from 1500 to 1750
- Increased the range of the lunge from 5.5m to 7m
- Introduced a new system to control stacking effect of Evasive Dash momentum together with Lunge (aka “Super Dash”), and reduced the stacking. Together with the high lunge speed, this now results an an average “Super Dash” distance of 17-20m, up from a range of 16-19m
Content and Bug Fixes
Animation
- Fixed a broken third person animation that could occur when reloading an empty CL-40
- Fixed an issue where players could end up stuck in a corpse pose
Characters
- Fixed an issue where certain lower body cosmetics could cause very thin legs on the character when combined with low heels
- Improved appearance of Chromatique Dress for the Heavy contestants
- Fixed an issue where the Wise Wing Jumper would float when jumping and crouching
- Fixed Medium and Light builds looking overly muscular when equipping a custom outfit using heavy muscular body types
Controller
- Fixed an issue where the text chat menu would sometimes not open when using a controller
Gadgets
Barricade
- Ruby Barricade skin now correctly references Season 6 instead of Season 5
Game Modes
Cashout (World Tour and Ranked Tournaments)
- Fixed an issue where players could incorrectly receive an abandon penalty, even when it appeared safe to leave due to a teammate never connecting to the match
Private Matches
- Enabled Super Cashball for the duration of the event
Gameplay
- Speculative fix for an issue where players could sometimes end up in the wrong body when revived
Maps
General
- Fixed an issue where pre-placed Ziplines in maps could become partially invisible
- Adjusted the health values of various open and closed fences, so they are more appropriate and consistent
- Fixed a small number of lighting issues
Bernal
- Fixed ladders and ziplines not having appropriate sponsor colors
Kyoto
- Fixed an issue where Arena Carriables could be thrown through paper walls without breaking them
- Made various texture optimizations to help performance
- Fixed a number of small collision issues, to hopefully improve player movement
Las Vegas Stadium:
- Fixed a bug that triggered the “Hackout” Game Show Event outside of the World Tour event
Monaco
- Fixed a collision issue that allowed players to get underneath the ground mesh in Monaco
- Fixed a zipline in the park hovering above the ground
Skyway Stadium
- Slightly adjusted the aircon vent path on the inner side of the Medical Center so they don’t break when the wall next to them is dematerialized
Rendering
- NVIDIA DLSS 4 Transformer model now uses the newer “K” preset instead of “J”
- Updated DLSS version from 4.0.0 to 4.0.2
Settings
- Fixed an issue on the Settings screen where the Push to Talk button would not be correctly shown the first time the player loads the screen
Specializations
- Improved the hit detection of the Winch Claw when using it while interacting with a Zipline
UI
- Fix Sprays overlapping with UI in customization screen when previewing
- Fixed rarity display issue for the Off the Grid and Silent March outfits in the Sponsorship menu
- Fixed gamepad navigation sometimes breaking when backing out of the Contestant menu
- Fixed gamepad navigation sometimes getting stuck in Style and Appearance customization menus
- Fixed an issue where Quickplay Points could be missing from the end of round progression screens after a match
- Fixed an issue where previously earned Recruit & Rise rewards could appear in the end of round summary
- Fixed issue where the respawn timer could continue to count down after the team disconnected
- Made improvements to player card rendering when viewed in-match
- Fixed an issue where character particle effects could remain visible after navigating to the Career screen
- Fixed an issue where props used during emotes would not drop to the floor correctly in the Contestant screen
VFX
- Improved the visibility of the firework VFX in the Fourth of Mayhem RPG Skin to match the intensity of Rocket Resolution RPG Skin
Weapons
- Melee attacks will no longer move the player towards targets that are currently invulnerable
- Increased the rarity to Epic, and introduced animated effects to the Buffer Overflow Weapon skins! Thanks for all of the support on Twitch!
Download THE FINALS update 7.6 on PC.
