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Thursday, October 15, 2026

Them’s Fightin’ Herds Update 3.0.2 Patch Notes – June 15, 2022

Them’s Fightin’ Herds update 3.0.2 is now available to download on PC. According to the official Them’s Fightin’ Herds patch notes, the latest update 3.0.2 addresses some bugs and crashes.

Previously, a major update 3.0.2 added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s Them’s Fightin’ Herds version 3.0.2 will fix a few of these issues.

Check out more details below.

Them’s Fightin’ Herds 3.0.2 Patch Notes – June 15, 2022

Story Mode

  • Fixed boss Oleander’s scrambled palette.
  • Fixed boss Fred turning invisible during certain attacks during phase 3 of the Oleander boss fight.

Training Mode

  • Fixed the “Death Allowed” option’s “No” setting not preventing KO for Velvet’s level 3.
  • Fixed Oleander’s level 3 causing a palette glitch on her opponent if the super KO’d while the “Death Allowed” option was set to “No”.

Gameplay

General
  • Fixed an issue causing characters to be vulnerable during ground techs.
Arizona
  • Fixed an issue with Arizona’s level 3 where the cinematic would not engage off the second hit, and/or during certain OTG situations.
Paprika
  • Fixed Paprika sometimes losing her level 3 install at the start of a super jump.
Oleander
  • Re-fixed Fred burying with his 2[D]. We hoped we could have it bury on KO only but it has been happening during a match, so it’s been disabled again.
  • Fixed Fred’s palette showing up as the default colors on the Lunamancy and Zombie palettes.
  • Fixed a graphical glitch where Oleander’s book would not come with her when turning around in the air during Study.
Pom
  • Fixed Big Poppa turning invisible (but still being able to attack) if Pom was hit by another character’s level 3.
  • Fixed an issue causing the screen to turn black for the rest of the match if Pom’s level 3 counter was triggered by a projectile towards the end of the counter window.
Shanty
  • Fixed an issue causing Shanty to get launched in the wrong direction and “fall out” of Arizona’s level 1->2 if she was hit by it just after whiffing her level 3.

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