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Timberborn Update Patch Notes – Sept. 7, 2022

A new Timberborn update patch notes are released for players. Read what is new and fixed in today’s Timberborn patch. Read the official patch notes below.

Timberborn Patch Notes – September 7, 2022

UI

  • Made several visual changes across the Settlement Panel to make it prettier and easier to read.
  • Removed the “Favorable/Unfavorable” tooltip from the Population well-being panel.

Audio

  • Added new sounds to the terraforming buildings.

Performance

  • Improved performance related to beaver wandering and resource calculations.

Bugs

  • Fixed the Path’s model preview on top of Terrain Blocks’ construction sites.
  • Negative average well-being numbers are now correctly displayed in Scary Red.
  • After starting a new game, you can now begin typing the new settlement’s name right away.
  • Fully grown trees and bushes no longer produce their goods (such as Pine Resin) when flooded.
  • Fixed a bug with lowered Gravity Batteries blocking the ability to plant.
  • Fixed a bug with District Centers not detecting each other correctly.
  • Fixed a bug resulting in negative numbers for homeless/unemployed beavers.
  • Restored Control Tower’s science consumption to 3 SP/h, mistakenly reduced to 2 SP/h in the previous update.
  • Fixed several crashes, including the one caused by deleting certain buildings at the map’s maximum height.

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