A new Vault of the Void update released on PC. According to the official Vault of the Void patch notes, the latest update addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s Vault of the Void patch will fix a few of these issues.
Check out more details below.
Vault of the Void Patch Notes
- Brand new Potion system has been added!
- Two new Potions have been added.
- Forgotten Fuse now has a counter showing how much damage it will do.
Bugs
- Fixed a number of missing translations.
- Fixed the crash that was happening on the Soul Collector.
- Fixed a crash based on Tutorial display.
- Fixed a crash at the Spell Singer.
- Fixed a bug caused by card images losing their parent.
- Fixed a bug with card trails.
- Fixed a bug on card images caused by alternative artwork.
- Fixed a bug caused by monster previews being wrong.
Balance
- Void Spider AP increased by 1 and Frenzy lowered by 4 on all difficulties.
- Bruce’s AP scales less later on the floor. Has 1 less AP and 1 more Frenzy on Impossible so he scales particularly less in long late-floor fights.
- Birth Pit has 2 less AP across all difficulties, and Pinkies have 1 less AP on Impossible
- Corpse Mound has 2 less AP on Impossible
- Dolus has 3 more AP across all difficulties
- Congregation’s Peck replaced with do-nothing Squawk ability. Changed to have 2 AP with 2/3/4 Frenzy depending on difficulty.
- Arkaos Axe has 1 more AP on Normal and Hard
- Berserker has 1 more AP on Impossible
- Taxidermist Creations have 1 more AP on Impossible
- Hag applies 1 more Burn on Normal
- Starcallers have 2 more AP across all difficulties
- Dragon Whelpling on Impossible does 1 less Burn and traded 1 AP for 1 Frenzy (so he starts the same but scales less and is easier to debuff)
- Dragon Mother’s block limiting is now 10/9/8 instead of 10/8/6 across Normal/Hard/Impossible
- Future tweaks will likely happen to Bloodhive (too easy on Impossible), the Council (too easy on all difficulties) and and Wicked Worshippers (killing side enemies isn’t a viable strategy).