A new Warhammer 40,000: Darktide update 1.10.0 released on PC. According to the official Warhammer 40,000: Darktide patch notes, the latest update 1.10.0 addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s Warhammer 40,000: Darktide patch 1.10.0 will fix a few of these issues.
Check out more details below.
Warhammer 40,000: Darktide Patch 1.10.0 Notes – Dec. 2, 2025
Havoc
- Rampaging Enemies
- Fixed an issue where the buff did not apply to Dreg Captains
- Rotten Armour
- Fixed damage reduction effect not applying correctly
- Dev note: Rotten Armour works as follows: the rotten enemies spawn with a high damage reduction buff that is lowered when they take damage, to ultimately end up giving the player a 25% increase in damage towards that target. This behaviour wasn’t working as intended at all times, thus making the modifier harder than expected.
- Fixed an issue where the damage reduction only scaled against ranged damage
- Dev note: It was unintentionally only affecting ranged weapons, but the intention is for both ranged & melee weapons to be affected.
- Fixed damage reduction effect not applying correctly
- Contaminated Stimms
- Blue stimm
- Moved stagger resistance to Red stimm
- Lowered damage reduction from 80% to 60%
- Blue stimm
- The Encroaching Garden
- Healing amount has been changed from a static 1200HP/s to be based on the main armour type of the healed enemy as follows:
- Unarmoured: heals 1200 HP/s
- Flak: heals 950 HP/s
- Unyielding: heals 1100 HP/s
- Maniac: heals 950 HP/s
- Carapace: heals 800 HP/s
- Infested: heals 1000 HP/s
- Healing amount has been changed from a static 1200HP/s to be based on the main armour type of the healed enemy as follows:
General Tweaks & Quality of Life changes
- Added functionality to allow the deselection of Blitz, Auras, and Abilities within the Talent Trees, even if nodes below were selected. Leaving the Talent Tree menu in an invalid state will reset the Tree to the layout it had when originally entered.
- We have added two Threat level unlocking bonuses for experienced players:
- If you already have unlocked the next Threat level with another operative, you will receive a small bonus for each mission won. The bonus is doubled if you have two other operatives with that Threat level.
- You will start receiving a winning streak bonus on your 3rd consecutive win, and maintain the bonus until you face defeat.
- Added the following enemies to the Meat Grinder:
- Plasma Gunner
- Mutated Poxwalker
- Infected Moebian 21st
- Dev Note: The last two have also been added to certain penances as a requirement to unlock them in the Meat Grinder.
- The Mission Terminal has received some upgrades as follows:
- The Quick Play button has been re-done and now lives alongside a Special Assignments button.
- The Condition text has been moved down alongside the Primary/Secondary objective information in order to give more space to the details of any given mission.
- The font has been updated in order to more closely match the visuals.
- The Special Assignments window has new opening and closing animations.
- Campaign debriefs now display an animated waveform when hovering over them.
- We have added an Aquila Welcome Offer to the Commodore’s Vestures, a one-time purchase for players to receive an Aquila pack for a heavily discounted price.
- This is available in the Purchase Aquilas section of the Commodore’s Vestures.
- Tweaked the damage efficiency hitmarker indicators:
- Added a new Light Blue hitmarker colour, to be displayed for hits with Reduced damage efficiency:
- Blue hitmarker: Negated/Heavily Reduced efficiency
- Light Blue hitmarker: Reduced efficiency
- White hitmarker: High/Full efficiency
- Dev note: This is to provide more information about hits that are not completely or almost completely negated, but that still are not delivering their full damage into the target.
- Added a new Light Blue hitmarker colour, to be displayed for hits with Reduced damage efficiency:
- Updated the HUD iconography to better convey which Strike Team members could be in need of different Pickups:
- Weapons not using ammo (i.e. Force Staves) will show a greyed out ammo icon.
- Peril based Blitzes (i.e. all Psyker ones) will show a new icon.
- Blitzes not using Grenade Pickups (e.g. Remote Detonation, Blades of Faith, or Big Friendly Rocks) will show a new icon.
- Changed the Symbol Auspex minigame to no longer generate two targets in the same column for consecutive rows.
- The keybinding of the Next Item and Previous Item actions no longer affects scrolling in the Tactical Overlay.
- Double-click is now supported to equip weapon cosmetics.
- If a weapon family only has one mark, that mark will be properly displayed in the Marks switching menu.
- Arbites:
- Lone Wolf
- Blitz replenishment split up into two separate values for the Voltaic Shock Mine and Arbites Grenades, at 90s and 60s respectively
- Dev Note: The Voltaic Shock Mine was too powerful to justify getting a free Charge every 60s.
- Lone Wolf
- Veteran Mk III Sapper Shovel
- Tweaked the hitboxes and damage windows for several attacks.
- Increased the range of the Heavy 2 attack.
- Dev Note: thanks to player Uttrik for bringing this to our attention!
- Duelling Sword
- Updated the description of the Special action in the Inspect screen to mention the Peril cost for Psyker operatives.
- The players’ underclothing has now received a new, refined texture.
Bug Fixes
General Fixes
- Fixed an issue where the “Preview Voice” option on cosmetics headgears would not work for Zealot and Ogryn operatives.
- Fixed instances of the Quick Play button disappearing when swapping difficulties in the mission terminal.
- Arbitrator class operatives will now appropriately respond to friendly fire.
- Fixed an issue where Suppression was not always correctly applied to players.
- Dev Note: Suppression is a system intended to make sway and spread worse while under heavy enemy fire to simulate flinching from near misses. Generally Precise ranged weapons suffer more, while Close Combat weapons suffer less.
- Some talents and abilities make you or allies immune to Suppression, and the Veteran is always immune (to represent their experience in combat).
- Fixed various talent buffs being presented with missing information in the Tactical Overlay.
- Fixed various talent buffs not showing up in the HUD.
- Fixed some cooldown reduction talents not giving the last second of CDR before the duration ended.
- Fixed a crash which could happen when two players interacted with the various Auspex minigames at the same time.
- Fixed enemies taking cover facing the player instead of the opposite side in the Mortis Trials ‘Theatre of Rectitude’.
- Fixed an issue where ‘Master-Crafted Shroudfield’ stated that the duration was increased by 5s (the new total duration) instead of the accurate 2s.
- Fixed an issue where ‘Full Bore’ could activate when shooting allies.
- Fixed an issue where the ‘Unstable Power’ description displayed an incorrect value.
- Fixed an issue where the Mortis Trials objective to complete Wave 1 wasn’t being displayed in the Theatre of Rectitude.
- Fixed an issue in the weapon inventory where scrolling could make the weapon card become fixed on screen until leaving that screen.
- Fixed an issue where players could try and discard an equipped Curio.
- Thunder Hammer
- Fixed an issue where the description of the “Shock & Awe” weapon blessing was displaying incorrect values.
- Dev Note: Thanks to player kuli (among others) for bringing this to our attention!
- Fixed an issue where the description of the “Shock & Awe” weapon blessing was displaying incorrect values.
- Fixed several cases of misaligned weapons in the inventory icons and Shrine of the Omnissiah.
- When changing weapon Mark, all of the weapon information will now be immediately updated in the weapon inventory once the change takes effect.
- The end of mission screen now waits for all elements to be displayed before closing automatically.
- Fixed an issue where ‘Kinetic Flayer’ wouldn’t properly activate when at Critical Peril.
- The Weapon preview in the Marks screen will no longer rotate with player input.
- Fixed an issue where ‘Fury of the Faithful’ could lose its guaranteed empowered hit due to other damage instances (e.g. ongoing Bleed damage).
- Fixed an issue where ‘Just a Dream’ converted more Peril than intended, and where it didn’t trigger effects such as ‘Quietude’.
- Fixed an issue that was causing bots to not have the stat bonuses, resulting among other things in not having the correct amount of scaling for the Wounds statistic.
- Fixed an issue where the timer bar in the mission accept popup could have a bigger width than expected.
Cosmetic and Animation Fixes
- The cosmetic accessory “MkVIII Field Vox Unit” can now correctly be used on Arbitrator operatives.
- Fixed visual issue with the Psyker “Psykana Tunic (Moebian 53rd)” upper body cosmetic — it no longer appears see-through on the inside.
- Fixed clipping issues on the arms with the Ogryn “Brute’s Battle Armour (XXXXL)” upper body cosmetic.
- Fixed hair clipping issues on the Psyker “Fabian MkIII “Mind-vent” Witch Crown” headgear cosmetic.
- The head of betentacled Ogryns should now display properly.
- Fixed an issue where inspecting a weapon skin reward in the Penance menu would show a broken Ogryn mannequin.
- Fixed some cosmetic VFX being visible in first person when switching cosmetics in the Meat Grinder.
Known Issues
There’s a few known bugs that we hope to fix as soon as possible in the next hotfix, please keep them in mind while playing!
- The attack audio for Power Weapons (such as the Relic Blade, Power Falchion, Thunder Hammer and Power Sword) is using default audio instead of their empowered sfx.
- [Hive Scum] Stimm Supply description is missing the duration the crate stays active.
- The duration of the ability is 20 seconds.
- [Hive Scum] The ‘Focused Resolve’ talent is not properly triggering on Specialist kills.
- [Hive Scum] The ‘Blinder’ Blitz talent’s description does not mention that you can regain charges via close range kill (still works just fine)
- [Hive Scum] Dual Stub Pistols’ stat “Critical Bonus” does not display any details in the Inspect screen, and is not scaling as intended.
- [Hive Scum] ‘Rampage’ Combat Ability description:
- Missing: Toughness is replenished to full upon use.
- ‘Attack Speed’ should be ‘Melee Attack Speed’
- Missing: When Ability ends, Stamina is set to 0.
- [Hive Scum] Voiceover for Combat Ability uses can interrupt ongoing dialogue.
- Some Weapon Skins in the Commissary have outdated or otherwise incorrect names.
- Some of the text in the Psykhanium Tutorial, some Penances, and some Hive Scum talents, are missing translations.
- [Controller] New ‘Battle for Tertium’ option in the Mission Board is automatically opened when playing on controller.
- Play Button disappears when entering and exiting Special Assignments
- Mission highlight and difficulty isn’t updated when switching difficulty
- Back button fails to function when clicked after invoking the ‘BATTLE OF TERTIUM’ window in the mission terminal
- Note that it’s only when trying to click on the actual “BACK” option in the lower left-hand corner, the button input works.
- The countdown when loading into a mission is not visible in the ready up screen.
Download Warhammer 40,000: Darktide update 1.10.0 on PC.
