A new X4: Foundations update 8.00 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s X4: Foundations update 8.00 will address some of these issues and bugs.
Read what is new and fixed in today’s X4: Foundations patch. Read the official patch notes below.
X4: Foundations Patch 8.00 Notes- September 10, 2025
- New Feature: Diplomacy!
- New Feature: DLSS Frame Generation.
- New Feature: Brazilian Portuguese localised voice support.
- Added more characters to ship cleaning roster on dock areas.
- Added go-slow zones around ship dock areas to improve docking procedure.
- Added Closed Loop production method to S Burst Ray and S Blast Mortar.
- Added more Argon connection module variety for station construction.
- Added boost and travel drive speed to Object Info menu.
- Added equipment compatibility information to Blueprints trading menu and Encyclopedia.
- Added inventory item groups to Encyclopedia menu.
- Added information about station modules to Object Info section in Map menu.
- Added estimated resource costs for research.
- Added themed ware tabs to Crafting menu.
- Added input mapping for Map Pan/Rotation Switch to Controls menu.
- Added highlight for mission name line on message ticker.
- Added mission-relevant info to monitor display during incoming calls from characters related to missions.
- Added story headers in Mission menus.
- Added options to use faction colours instead of relations for objects on HUD and/or Gravidar.
- Added option to limit frame rate.
- Added warning lights on bridge when ship is in combat.
- Added parallax occlusion mapping to more surfaces.
- Added new travel-mode bubble effect.
- Added volumetric clouds.
- Changed position of Faction Cover button in Ship Interactions menu.
- Changed visibility of all crafting recipes at Crafting Benches.
- Changed location of Faction and Relations information to Diplomacy menu.
- Changed SETA from craftable item to research.
- Removed Make War not Peace mission after Paranid Civil War story unless already started.
- Removed excess SETA items and replaced them with respective component parts.
- Improved A Heart for Pirates mission by showing guidance to remaining Xenon earlier.
- Improved Operation Hyena mission of Covert Operations by adding additional objective step.
- Improved speed of L-ships docking on auxiliary ships.
- Improved docking speed of cargo drones.
- Improved railgun weapon accuracy against moving targets.
- Improved ships fleeing by leaving sector.
- Improved behavior of Argon, Terran and Teladi characters sitting at terminals.
- Improved feedback when unable to attack due to fire authorisation override.
- Improved feedback for ships unable to follow mimic assignment.
- Improved hull breaching for marines claiming abandoned ships.
- Improved map layout and presentation for better navigation and readability.
- Improved reflections in glass on outside of ships.
- Improved Laser Tower MK2 visuals.
- Improved collision shapes of Magnetar and Rattlesnake.
- Improved Foundations of an Empire mission by adding option to buy Paranid Faction Capital blueprint from Paranid faction representatives or diplomats.
- Improved fleet resupply by allowing subordinates to resupply from outside fleet if they have hull damage.
- Improved security around Mars and The Moon.
- Improved autopilot when destination not in known space.
- Improved combat behavior of missile-armed fighters attacking stations.
- Improved combat behavior of fighters armed with slow-firing weapons attacking large targets.
- Improved weapon accuracy against moving targets.
- Improved weapon precision by more accurately scaling aim based on target’s visible size and distance.
- Improved weapon targeting logic to reduce accidental shots hitting obstacles or friendly ships.
- Improved behaviour of NPCs directly fighting player when player assumes cover.
- Improved capital ship combat movement by reducing unnecessary turns when approaching targets.
- Improved capital ship combat movement for maintaining optimal engagement range when targets are also approaching.
- Improved capital ship combat movement when pursuing fleeing targets.
- Improved capital ships decoupling after repairs or ware exchange.
- Improved capital ship approach to park.
- Improved capital ship jump gate transitions.
- Improved ship movement for ships trying to reach similar positions.
- Improved handling of some ships fleeing from attack.
- Improved tolerance of police to ships or stations with illegal wares if relations are good.
- Improved mining by allowing operations in sectors with hazardous regions for ships with blacklists that explicitly allow activities in such sectors.
- Improved container magnet attraction point on capital ships.
- Improved feedback when autopilot errors occur.
- Improved station alarm visualisation by reducing size and number of alarm drones.
- Improved shield impact effect by reducing intensity when viewed from up close.
- Fixed completing Timelines not unlocking corresponding story state in the budgeted custom game start.
- Fixed story state not being unlocked in budgeted custom game start when completing Timelines.
- Fixed missing Bilateral ships when The Queendom Returned story state set in custom game start.
- Fixed missing blueprints when Quettanauts relation is set past ceremony level in custom game start.
- Fixed Leap of Faith not being named when selecting Northriver story state in custom game start.
- Fixed player stranded in Boron space in Custom Game Start under certain circumstances.
- Fixed Teladi gender not being shown in player character selection.
- Fixed Behemoth in Weapons and Turrets tutorial not firing at player ship.
- Fixed Long Range Scanner help text in Terran Cadet starting mission staying on screen forever under specific circumstances.
- Fixed case of Boron story preventing other stories from starting.
- Fixed The High Road mission getting stuck on Drive away the remaining Kha’ak objective.
- Fixed Operation Draco activating again if delivery station was destroyed after mission was completed.
- Fixed Criminal story not progressing under certain circumstances if station is destroyed in Blueprint Data Theft mission.
- Fixed turrets of Woodworm Scrubs not opening fire on Mellerd’s destroyer in The Past a Prison mission of Criminal story.
- Fixed Brantlee Northriver’s Competition mission in Tides of Avarice story sometimes not progressing into race.
- Fixed lockboxes in Defenders of Sol mission sometimes not containing mission items.
- Fixed invulnerable station being selected as target in Vigor Syndicate story.
- Fixed black market items being available for purchase before finishing mission to unlock local Black Market.
- Fixed Call and Response mission of Timelines Epilogue sometimes activating even though Epilogue was completed.
- Fixed Empyrean Curs story not progressing if certain character lines skipped in Tangling with the Teladi mission conversation.
- Fixed faction representatives ending up on wrong stations after station ownership transfers during Split story.
- Fixed incorrect mission guidance during Tomb of Patriarchs mission in Split story.
- Fixed Dal’s introductory cutscene and Kaori’s HQ examination cutscene triggering at same time.
- Fixed faction HQ and representative remaining after certain events in Paranid story.
- Fixed first Hyperion denying docking if player is below docking relations with chosen faction during Return of the Hyperion mission.
- Fixed Oberth story ship being boardable.
- Fixed boarding operation missions remaining after aborting order to board ship.
- Fixed Patrol missions targeting inactive enemy factions.
- Fixed Destroy Fleet guild missions aborting prematurely.
- Fixed failed Trade guild missions sometimes still handing out rewards.
- Fixed Panel Hack guild missions aborting prematurely.
- Fixed incorrect payout display in Send Medical Supplies, Send Research Materials and Send Nividium terraforming projects.
- Fixed more cases of Lost Ship Replacement losing ship assignments in various cases.
- Fixed promoted subordinates potentially appearing in wrong group when Lost Ship Replacement is enabled.
- Fixed Lost Ship Replacement failing after saving with ships waiting for resources.
- Fixed Vigor Syndicate accumulating excessive number of ships over time.
- Fixed automatically replaced fleet ships not having crew and being unable to reassign full consignment.
- Fixed capital ships sometimes not doing damage to stations when player not present.
- Fixed capital ships set to disable target not moving close enough to engage with turrets.
- Fixed capital ship main guns failing to properly track and aim at other capital ships.
- Fixed capital ships with no or disabled turrets refusing to attack fighters.
- Fixed subordinates undocking for repairs and supplies when set to Docked.
- Fixed combat subordinates set to Docked sometimes launching to engage their commander’s target.
- Fixed subordinates set to Docked but given manual orders automatically engaging hostiles while in transit back to commander.
- Fixed secondary subordinates undocking and docking again when already docked and immediate commander’s subordinate group set to Docked.
- Fixed attack subordinates attacking things that were designated then later rejected as targets by their commander.
- Fixed subordinates whose assignments were changed from Defence to anything else not being as responsive as usual.
- Fixed ships sometimes taking minutes recalling subordinates.
- Fixed fighters in combat sometimes stopping too far from target for extended periods of time when player not present.
- Fixed Mimic failing if subordinate has more ware transport types than commander.
- Fixed Autopilot Disengaged line playing repeatedly when teleporting after getting up during autopilot.
- Fixed unreliable first person interactions on stations after leaving superhighway.
- Fixed cases of not being able to interact with calls from player-owned ships under attack.
- Fixed rare cases of small ships attempting to fly through capital ship engines.
- Fixed capital ship subordinates not moving towards fleet leader after loading savegame.
- Fixed automatic dock request for player ship on undocking after loading savegame.
- Fixed some ships not trying to dock when fleeing Tide in Avarice.
- Fixed ships remaining unresponsive to attacks while waiting for Tide in Avarice to finish.
- Fixed ships never switching out of red alert if turrets are set to attack.
- Fixed pirates almost never collecting loot dropped by ships.
- Fixed case of pirates sometimes attacking victim after loot was dropped.
- Fixed tug ships not noticing when disarming turrets results in salvage being left behind.
- Fixed spacesuits reporting finding lockboxes and abandoned ships.
- Fixed ships being unable to open lockboxes they were ordered to collect.
- Fixed stations sometimes missing NPCs.
- Fixed trader not appearing in Boron Ship Dealerships.
- Fixed NPCs not being able to use elevator on Xenon PE.
- Fixed XS docks on stations not opening up hatch.
- Fixed cargo containers being picked up by drones far away.
- Fixed cargo drones flying aimlessly around ship they launched from.
- Fixed movement of cargo drones to or from Hyperion.
- Fixed not being able to drop equipment mod parts acquired from ventures.
- Fixed weapons not shooting at surface target under certain circumstances.
- Fixed charging weapons not firing final shot if charging caused overheat.
- Fixed Terran beam weapon damage at short to medium range being too low.
- Fixed Terran M Dumbfire Turret not being able to track target.
- Fixed not being able to reliably hit XEN L Seismic Charge Turret Mk1 when using aim assist.
- Fixed Rattlesnake front lower L turrets sometimes not being able to fire.
- Fixed station-based traders not trading when working with wares in shortage that are not in their manual ware baskets.
- Fixed Automatic Resupply of Subordinates and station-wide module loadout settings not being independent.
- Fixed map fog of war being uncovered by any station player is on.
- Fixed Xperimental shuttle not being able to equip Boron shields.
- Fixed missing second shield slot on Xenon SE.
- Fixed spacesuit bombs not attaching to turrets and shield generators.
- Fixed getting stuck inside docking bays by teleporting player to safety.
- Fixed mission target area in undiscovered sector being shown on radar.
- Fixed inconsistency in mission guidance when next target is unknown gate.
- Fixed mission guidance not showing line to object outside of Gravidar range.
- Fixed misleading mission guidance radius on Gravidar.
- Fixed incorrect Gravidar when in external view on remote ship.
- Fixed Gravidar range being incorrect right after loading save under certain conditions.
- Fixed mass traffic icons sometimes briefly appearing on Gravidar and map.
- Fixed camera height on map changing when losing focus on object.
- Fixed losing object focus on map when clicking without moving cursor.
- Fixed broken mouse picking in Map menu after setting mission active.
- Fixed Map context menu starting map rotation when using emulated mouse cursor.
- Fixed Object Info menu not showing Weapon Output of inactive weapons.
- Fixed incorrect shield values for some Xenon ships in Encyclopedia.
- Fixed Boron provisions not being displayed in Encyclopedia.
- Fixed broken flowchart menu scrolling under certain circumstances.
- Fixed broken Object List and Property Owned tabs in Map menu under certain circumstances.
- Fixed ships being replaced with Ship Replacement showing -1% progress under certain circumstances.
- Fixed missing or stuck station module mouse-over texts in Station Build menu under certain circumstances.
- Fixed construction plan of previously viewed stations leaking into other Station Build or Ship Build menus under certain circumstances.
- Fixed copied but cancelled station modules continuing to block location in station editor.
- Fixed missing dropdown in last row of Input Feedback Configuration menu.
- Fixed missing mouse-over texts for truncated dropdown options.
- Fixed thumbnails of some weapons and turrets being cut off.
- Fixed scrolling through construction plan in Station Build menu with Page Up/Down.
- Fixed Direct Mouse Steering controls being able to be mapped to controller inputs.
- Fixed cases of monitor caption on incoming calls not being truncated.
- Fixed positive SETA message appearing when mode not available.
- Fixed activating VE goggles zooming too far after starting or stopping control while zoomed in.
- Fixed VE goggles zoom sometimes resetting while walking.
- Fixed undock animation replaying for defence unit undocking.
- Fixed missing outlines of flowchart nodes under certain circumstances.
- Fixed stuck Target Monitor interaction overlay.
- Fixed certain mission objectives being incorrectly positioned on map.
- Fixed engines becoming louder when opening map while flying backwards.
- Fixed weapon in/out-of-range sounds while HUD is not visible.
- Fixed never-ending boost rumble after leaving spacesuit.
- Fixed ships visually disappearing when docked at Argon 1-Dock Short Pier.
- Fixed Erlking bridge turning invisible when docked at certain piers.
- Fixed Terran Main Battery firing animation not being synchronised with weapon rate of fire.
- Fixed Terran L Beam Turret Mk1 flickering for one frame when activating.
- Fixed turrets floating above asteroid surface.
- Fixed turrets on Paranid Bridge Defence Platform not being properly aligned with surface.
- Fixed engines on Alligator liquid miner sticking into ship hull.
- Fixed player logo not appearing on Split Mamba and Split Wyvern (Mineral).
- Fixed broken jumpgate in Mars using wrong visuals.
- Fixed highway advertising sign showing overlapping advertisement boards.
- Fixed ships failing to enter highways near advertising signs.
- Fixed floating crate on 3M6S dock area.
- Fixed fire extinguishers in transporter room looking like something you can interact with.
- Fixed rare case of chair falling over in Kestrel when being used by Paranid pilot.
- Fixed case of Paranid upper body clipping through pilot chair.
- Fixed wreck of antimatter cells production partially appearing in solid colour.
- Fixed wreck of Cobra appearing incomplete.
- Fixed holes in nose of Ares.
- Fixed being able to clip into Xenon K hull.
- Fixed missing collision next to M docking bay in Boron S/M Ship Maintenance Bay.
- Fixed advertising signs located next to local highways having collisions.
- Fixed solid surface blocking mass traffic docks.
- Fixed minor graphical glitches in Hyperion interior.
- Fixed Hyperion interior doors not opening smoothly.
- Fixed door in Terran corridor not animating smoothly.
- Fixed Piranha door jittering when opening.
- Fixed flickering details in Split corridor.
- Fixed being able to visually clip through walls of Split corridor.
- Fixed transporter door of Barracuda not closing properly.
- Fixed being able to jump through ceiling of Xenon SE.
- Fixed being able to jump out of interior of Hyperion.
- Fixed walkway lights on Helios E and Kyushu not being illuminated.
- Fixed shadows flickering in Terran corridors.
- Fixed ship headlights not turning off when docked.
- Fixed missing lights on Behemoth E exterior hull.
- Fixed lights on outside of Irukandji appearing in wrong position.
- Fixed missing light in Terran Security Office.
- Fixed bright glowing surface behind holographic displays in engine room.
- Fixed being able to visually clip through Boa cockpit walls in first person.
- Fixed missing holographic animation in Astrid transporter rooms.
- Fixed some lockboxes and similar objects stuttering while rotating in long-running games.
- Fixed objects such as asteroids and debris flickering once on approach.
- Fixed brief flickering when going into external view.
- Fixed lens flares not being visible while in spacesuit.
- Fixed several causes of crashes.
Download X4: Foundations update 8.00 on PC.
