19.9 C
New York
Friday, May 15, 2026

X4: Foundations Version 8.00 Patch Notes – September 10, 2025

A new X4: Foundations update 8.00 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s X4: Foundations update 8.00 will address some of these issues and bugs.

Read what is new and fixed in today’s X4: Foundations patch. Read the official patch notes below.

X4: Foundations Patch 8.00 Notes- September 10, 2025

  • New Feature: Diplomacy!
  • New Feature: DLSS Frame Generation.
  • New Feature: Brazilian Portuguese localised voice support.
  • Added more characters to ship cleaning roster on dock areas.
  • Added go-slow zones around ship dock areas to improve docking procedure.
  • Added Closed Loop production method to S Burst Ray and S Blast Mortar.
  • Added more Argon connection module variety for station construction.
  • Added boost and travel drive speed to Object Info menu.
  • Added equipment compatibility information to Blueprints trading menu and Encyclopedia.
  • Added inventory item groups to Encyclopedia menu.
  • Added information about station modules to Object Info section in Map menu.
  • Added estimated resource costs for research.
  • Added themed ware tabs to Crafting menu.
  • Added input mapping for Map Pan/Rotation Switch to Controls menu.
  • Added highlight for mission name line on message ticker.
  • Added mission-relevant info to monitor display during incoming calls from characters related to missions.
  • Added story headers in Mission menus.
  • Added options to use faction colours instead of relations for objects on HUD and/or Gravidar.
  • Added option to limit frame rate.
  • Added warning lights on bridge when ship is in combat.
  • Added parallax occlusion mapping to more surfaces.
  • Added new travel-mode bubble effect.
  • Added volumetric clouds.
  • Changed position of Faction Cover button in Ship Interactions menu.
  • Changed visibility of all crafting recipes at Crafting Benches.
  • Changed location of Faction and Relations information to Diplomacy menu.
  • Changed SETA from craftable item to research.
  • Removed Make War not Peace mission after Paranid Civil War story unless already started.
  • Removed excess SETA items and replaced them with respective component parts.
  • Improved A Heart for Pirates mission by showing guidance to remaining Xenon earlier.
  • Improved Operation Hyena mission of Covert Operations by adding additional objective step.
  • Improved speed of L-ships docking on auxiliary ships.
  • Improved docking speed of cargo drones.
  • Improved railgun weapon accuracy against moving targets.
  • Improved ships fleeing by leaving sector.
  • Improved behavior of Argon, Terran and Teladi characters sitting at terminals.
  • Improved feedback when unable to attack due to fire authorisation override.
  • Improved feedback for ships unable to follow mimic assignment.
  • Improved hull breaching for marines claiming abandoned ships.
  • Improved map layout and presentation for better navigation and readability.
  • Improved reflections in glass on outside of ships.
  • Improved Laser Tower MK2 visuals.
  • Improved collision shapes of Magnetar and Rattlesnake.
  • Improved Foundations of an Empire mission by adding option to buy Paranid Faction Capital blueprint from Paranid faction representatives or diplomats.
  • Improved fleet resupply by allowing subordinates to resupply from outside fleet if they have hull damage.
  • Improved security around Mars and The Moon.
  • Improved autopilot when destination not in known space.
  • Improved combat behavior of missile-armed fighters attacking stations.
  • Improved combat behavior of fighters armed with slow-firing weapons attacking large targets.
  • Improved weapon accuracy against moving targets.
  • Improved weapon precision by more accurately scaling aim based on target’s visible size and distance.
  • Improved weapon targeting logic to reduce accidental shots hitting obstacles or friendly ships.
  • Improved behaviour of NPCs directly fighting player when player assumes cover.
  • Improved capital ship combat movement by reducing unnecessary turns when approaching targets.
  • Improved capital ship combat movement for maintaining optimal engagement range when targets are also approaching.
  • Improved capital ship combat movement when pursuing fleeing targets.
  • Improved capital ships decoupling after repairs or ware exchange.
  • Improved capital ship approach to park.
  • Improved capital ship jump gate transitions.
  • Improved ship movement for ships trying to reach similar positions.
  • Improved handling of some ships fleeing from attack.
  • Improved tolerance of police to ships or stations with illegal wares if relations are good.
  • Improved mining by allowing operations in sectors with hazardous regions for ships with blacklists that explicitly allow activities in such sectors.
  • Improved container magnet attraction point on capital ships.
  • Improved feedback when autopilot errors occur.
  • Improved station alarm visualisation by reducing size and number of alarm drones.
  • Improved shield impact effect by reducing intensity when viewed from up close.
  • Fixed completing Timelines not unlocking corresponding story state in the budgeted custom game start.
  • Fixed story state not being unlocked in budgeted custom game start when completing Timelines.
  • Fixed missing Bilateral ships when The Queendom Returned story state set in custom game start.
  • Fixed missing blueprints when Quettanauts relation is set past ceremony level in custom game start.
  • Fixed Leap of Faith not being named when selecting Northriver story state in custom game start.
  • Fixed player stranded in Boron space in Custom Game Start under certain circumstances.
  • Fixed Teladi gender not being shown in player character selection.
  • Fixed Behemoth in Weapons and Turrets tutorial not firing at player ship.
  • Fixed Long Range Scanner help text in Terran Cadet starting mission staying on screen forever under specific circumstances.
  • Fixed case of Boron story preventing other stories from starting.
  • Fixed The High Road mission getting stuck on Drive away the remaining Kha’ak objective.
  • Fixed Operation Draco activating again if delivery station was destroyed after mission was completed.
  • Fixed Criminal story not progressing under certain circumstances if station is destroyed in Blueprint Data Theft mission.
  • Fixed turrets of Woodworm Scrubs not opening fire on Mellerd’s destroyer in The Past a Prison mission of Criminal story.
  • Fixed Brantlee Northriver’s Competition mission in Tides of Avarice story sometimes not progressing into race.
  • Fixed lockboxes in Defenders of Sol mission sometimes not containing mission items.
  • Fixed invulnerable station being selected as target in Vigor Syndicate story.
  • Fixed black market items being available for purchase before finishing mission to unlock local Black Market.
  • Fixed Call and Response mission of Timelines Epilogue sometimes activating even though Epilogue was completed.
  • Fixed Empyrean Curs story not progressing if certain character lines skipped in Tangling with the Teladi mission conversation.
  • Fixed faction representatives ending up on wrong stations after station ownership transfers during Split story.
  • Fixed incorrect mission guidance during Tomb of Patriarchs mission in Split story.
  • Fixed Dal’s introductory cutscene and Kaori’s HQ examination cutscene triggering at same time.
  • Fixed faction HQ and representative remaining after certain events in Paranid story.
  • Fixed first Hyperion denying docking if player is below docking relations with chosen faction during Return of the Hyperion mission.
  • Fixed Oberth story ship being boardable.
  • Fixed boarding operation missions remaining after aborting order to board ship.
  • Fixed Patrol missions targeting inactive enemy factions.
  • Fixed Destroy Fleet guild missions aborting prematurely.
  • Fixed failed Trade guild missions sometimes still handing out rewards.
  • Fixed Panel Hack guild missions aborting prematurely.
  • Fixed incorrect payout display in Send Medical Supplies, Send Research Materials and Send Nividium terraforming projects.
  • Fixed more cases of Lost Ship Replacement losing ship assignments in various cases.
  • Fixed promoted subordinates potentially appearing in wrong group when Lost Ship Replacement is enabled.
  • Fixed Lost Ship Replacement failing after saving with ships waiting for resources.
  • Fixed Vigor Syndicate accumulating excessive number of ships over time.
  • Fixed automatically replaced fleet ships not having crew and being unable to reassign full consignment.
  • Fixed capital ships sometimes not doing damage to stations when player not present.
  • Fixed capital ships set to disable target not moving close enough to engage with turrets.
  • Fixed capital ship main guns failing to properly track and aim at other capital ships.
  • Fixed capital ships with no or disabled turrets refusing to attack fighters.
  • Fixed subordinates undocking for repairs and supplies when set to Docked.
  • Fixed combat subordinates set to Docked sometimes launching to engage their commander’s target.
  • Fixed subordinates set to Docked but given manual orders automatically engaging hostiles while in transit back to commander.
  • Fixed secondary subordinates undocking and docking again when already docked and immediate commander’s subordinate group set to Docked.
  • Fixed attack subordinates attacking things that were designated then later rejected as targets by their commander.
  • Fixed subordinates whose assignments were changed from Defence to anything else not being as responsive as usual.
  • Fixed ships sometimes taking minutes recalling subordinates.
  • Fixed fighters in combat sometimes stopping too far from target for extended periods of time when player not present.
  • Fixed Mimic failing if subordinate has more ware transport types than commander.
  • Fixed Autopilot Disengaged line playing repeatedly when teleporting after getting up during autopilot.
  • Fixed unreliable first person interactions on stations after leaving superhighway.
  • Fixed cases of not being able to interact with calls from player-owned ships under attack.
  • Fixed rare cases of small ships attempting to fly through capital ship engines.
  • Fixed capital ship subordinates not moving towards fleet leader after loading savegame.
  • Fixed automatic dock request for player ship on undocking after loading savegame.
  • Fixed some ships not trying to dock when fleeing Tide in Avarice.
  • Fixed ships remaining unresponsive to attacks while waiting for Tide in Avarice to finish.
  • Fixed ships never switching out of red alert if turrets are set to attack.
  • Fixed pirates almost never collecting loot dropped by ships.
  • Fixed case of pirates sometimes attacking victim after loot was dropped.
  • Fixed tug ships not noticing when disarming turrets results in salvage being left behind.
  • Fixed spacesuits reporting finding lockboxes and abandoned ships.
  • Fixed ships being unable to open lockboxes they were ordered to collect.
  • Fixed stations sometimes missing NPCs.
  • Fixed trader not appearing in Boron Ship Dealerships.
  • Fixed NPCs not being able to use elevator on Xenon PE.
  • Fixed XS docks on stations not opening up hatch.
  • Fixed cargo containers being picked up by drones far away.
  • Fixed cargo drones flying aimlessly around ship they launched from.
  • Fixed movement of cargo drones to or from Hyperion.
  • Fixed not being able to drop equipment mod parts acquired from ventures.
  • Fixed weapons not shooting at surface target under certain circumstances.
  • Fixed charging weapons not firing final shot if charging caused overheat.
  • Fixed Terran beam weapon damage at short to medium range being too low.
  • Fixed Terran M Dumbfire Turret not being able to track target.
  • Fixed not being able to reliably hit XEN L Seismic Charge Turret Mk1 when using aim assist.
  • Fixed Rattlesnake front lower L turrets sometimes not being able to fire.
  • Fixed station-based traders not trading when working with wares in shortage that are not in their manual ware baskets.
  • Fixed Automatic Resupply of Subordinates and station-wide module loadout settings not being independent.
  • Fixed map fog of war being uncovered by any station player is on.
  • Fixed Xperimental shuttle not being able to equip Boron shields.
  • Fixed missing second shield slot on Xenon SE.
  • Fixed spacesuit bombs not attaching to turrets and shield generators.
  • Fixed getting stuck inside docking bays by teleporting player to safety.
  • Fixed mission target area in undiscovered sector being shown on radar.
  • Fixed inconsistency in mission guidance when next target is unknown gate.
  • Fixed mission guidance not showing line to object outside of Gravidar range.
  • Fixed misleading mission guidance radius on Gravidar.
  • Fixed incorrect Gravidar when in external view on remote ship.
  • Fixed Gravidar range being incorrect right after loading save under certain conditions.
  • Fixed mass traffic icons sometimes briefly appearing on Gravidar and map.
  • Fixed camera height on map changing when losing focus on object.
  • Fixed losing object focus on map when clicking without moving cursor.
  • Fixed broken mouse picking in Map menu after setting mission active.
  • Fixed Map context menu starting map rotation when using emulated mouse cursor.
  • Fixed Object Info menu not showing Weapon Output of inactive weapons.
  • Fixed incorrect shield values for some Xenon ships in Encyclopedia.
  • Fixed Boron provisions not being displayed in Encyclopedia.
  • Fixed broken flowchart menu scrolling under certain circumstances.
  • Fixed broken Object List and Property Owned tabs in Map menu under certain circumstances.
  • Fixed ships being replaced with Ship Replacement showing -1% progress under certain circumstances.
  • Fixed missing or stuck station module mouse-over texts in Station Build menu under certain circumstances.
  • Fixed construction plan of previously viewed stations leaking into other Station Build or Ship Build menus under certain circumstances.
  • Fixed copied but cancelled station modules continuing to block location in station editor.
  • Fixed missing dropdown in last row of Input Feedback Configuration menu.
  • Fixed missing mouse-over texts for truncated dropdown options.
  • Fixed thumbnails of some weapons and turrets being cut off.
  • Fixed scrolling through construction plan in Station Build menu with Page Up/Down.
  • Fixed Direct Mouse Steering controls being able to be mapped to controller inputs.
  • Fixed cases of monitor caption on incoming calls not being truncated.
  • Fixed positive SETA message appearing when mode not available.
  • Fixed activating VE goggles zooming too far after starting or stopping control while zoomed in.
  • Fixed VE goggles zoom sometimes resetting while walking.
  • Fixed undock animation replaying for defence unit undocking.
  • Fixed missing outlines of flowchart nodes under certain circumstances.
  • Fixed stuck Target Monitor interaction overlay.
  • Fixed certain mission objectives being incorrectly positioned on map.
  • Fixed engines becoming louder when opening map while flying backwards.
  • Fixed weapon in/out-of-range sounds while HUD is not visible.
  • Fixed never-ending boost rumble after leaving spacesuit.
  • Fixed ships visually disappearing when docked at Argon 1-Dock Short Pier.
  • Fixed Erlking bridge turning invisible when docked at certain piers.
  • Fixed Terran Main Battery firing animation not being synchronised with weapon rate of fire.
  • Fixed Terran L Beam Turret Mk1 flickering for one frame when activating.
  • Fixed turrets floating above asteroid surface.
  • Fixed turrets on Paranid Bridge Defence Platform not being properly aligned with surface.
  • Fixed engines on Alligator liquid miner sticking into ship hull.
  • Fixed player logo not appearing on Split Mamba and Split Wyvern (Mineral).
  • Fixed broken jumpgate in Mars using wrong visuals.
  • Fixed highway advertising sign showing overlapping advertisement boards.
  • Fixed ships failing to enter highways near advertising signs.
  • Fixed floating crate on 3M6S dock area.
  • Fixed fire extinguishers in transporter room looking like something you can interact with.
  • Fixed rare case of chair falling over in Kestrel when being used by Paranid pilot.
  • Fixed case of Paranid upper body clipping through pilot chair.
  • Fixed wreck of antimatter cells production partially appearing in solid colour.
  • Fixed wreck of Cobra appearing incomplete.
  • Fixed holes in nose of Ares.
  • Fixed being able to clip into Xenon K hull.
  • Fixed missing collision next to M docking bay in Boron S/M Ship Maintenance Bay.
  • Fixed advertising signs located next to local highways having collisions.
  • Fixed solid surface blocking mass traffic docks.
  • Fixed minor graphical glitches in Hyperion interior.
  • Fixed Hyperion interior doors not opening smoothly.
  • Fixed door in Terran corridor not animating smoothly.
  • Fixed Piranha door jittering when opening.
  • Fixed flickering details in Split corridor.
  • Fixed being able to visually clip through walls of Split corridor.
  • Fixed transporter door of Barracuda not closing properly.
  • Fixed being able to jump through ceiling of Xenon SE.
  • Fixed being able to jump out of interior of Hyperion.
  • Fixed walkway lights on Helios E and Kyushu not being illuminated.
  • Fixed shadows flickering in Terran corridors.
  • Fixed ship headlights not turning off when docked.
  • Fixed missing lights on Behemoth E exterior hull.
  • Fixed lights on outside of Irukandji appearing in wrong position.
  • Fixed missing light in Terran Security Office.
  • Fixed bright glowing surface behind holographic displays in engine room.
  • Fixed being able to visually clip through Boa cockpit walls in first person.
  • Fixed missing holographic animation in Astrid transporter rooms.
  • Fixed some lockboxes and similar objects stuttering while rotating in long-running games.
  • Fixed objects such as asteroids and debris flickering once on approach.
  • Fixed brief flickering when going into external view.
  • Fixed lens flares not being visible while in spacesuit.
  • Fixed several causes of crashes.

Download X4: Foundations update 8.00 on PC.

Related articles

Goose Goose Duck Version 4.08.01 Patch Notes – April 23, 2026

A new Goose Goose Duck update 4.08.01 released on...

Mad Television Tycoon update Patch Notes – April 13, 2026

A new Mad Television Tycoon update patch notes are...

RACCOIN: Coin Pusher Roguelike Update 1.0.16 Patch Notes – April 13, 2026

RACCOIN: Coin Pusher Roguelike update is now rolling out...

Travellers Rest Version 0.7.5.0.11 Patch Notes – April 13, 2026

A new Travellers Rest update 0.7.5.0.11 released on PC....

War Robots Update 12.0 Patch Notes – April 13, 2026

War Robots update 12.0 is now available to download...