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Wednesday, May 13, 2026

Empyrion – Galactic Survival Update 1.13 Patch Notes – Aug. 14, 2025

Empyrion – Galactic Survival update 1.13 is now rolling out on PC (Steam). According to the official Empyrion – Galactic Survival patch notes, the latest update 1.13 added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Empyrion – Galactic Survival patch 1.13 will fix a few of these issues.

Check out more details below.

Empyrion – Galactic Survival Patch 1.13 Notes – August 14, 2025

Changes:

  • Main Storyline: Operation Phoenix Lost & Found (new)
  • Reworked old main storyline chapters into a consistent 5-part mission campaign to close the gap to Operation Phoenix New Terra campaign (Old missions: Intro, Crashed Bird, Glacial Grave, Meet the Glad, Sigma Fulcrum, Wins & Losses).
  • Note: The remaining old mains story missions have been disabled for now and will be reworked into a new 5-part mission campaign in the future.
  • Testing note: the new mission arc can be started from the PDA when arriving at Omicron Orbit. IDA will notify about the mission being available.
  • Main Storyline: TERMINAL NEXUS (new)
  • Added 5-part story campaign ‘Terminal Nexus’ for Talon/Talon’Ar which is concluding the main storyline. A new savegame IS required.
  • Testing note: As a convenience, the mission can be started without having played other story missions : Open the PDA, then go to the Solo Mission Tab > Talon and activate the mission ‘Next: TERMINAL NEXUS (Main Story)’ and follow the instructions. The quest giver is Tharkan which, in the mission part 1 + 2 is available on Omicron Station as a Hologram. Later he will be available from another place.

 

  • Local Story missions:
  • All local story missions on Akua (Clear Skies), Ningues (Andromeda Strain), Masperon (Bad Wolf), Skillon (Deserted Powers) and Ashon (To Good Business) have been reworked and updated
  • Missions in general:
  • All new/reworked story missions (main and local) have gotten additional helper chapters that will both allow to see what to do next (f.ex.: “Next: Talk to…”) or resume a deactivated mission without having to speak to the mission quest giver.
  • Please note that the new story dialogues and texts have not yet been translated.
  • General Info for story testing (not only related to this mission arc): Please avoid using gm, gm iv and gm fly when teleporting or console-teleporting to destinations while testing. This might/will break the PDA operations that are tied to a lot of tasks. Same accounts for teleporting to playfields/suns/orbits with the same gm tools enabled: this can lead to broken jump-bookmarks which cannot be removed by the game afterwards anymore (you can remove them manually, when you are in their target playfield/sector/sun orbit).

POI

  • Added several new POI for the story mission
  • Updated several POI for the rest of the game (thx to all our builders!)
  • Several fixes and improvements (eg. adding better visual guidance to the HeKaTon Cup Game Manager, etc) Thx to everyone reporting the issues!
  • For all POI-related fixes a new savegame IS required OR the playfield has not been visited before the update.

Models & Technical

  • Added Warp Drive T2 for Capital vessels (60LY range)
  • Warp Drive T2 is now an upgrade of T1 and can not be crafted independently
  • Increased Pentaxid cost per AU jump (inside a solar system)
  • Talon’ar Faction Entity update: Added several colored variants of the “modern” Talon (Talon’ar) both walking and stationary; Note: Civilians and any stationary Talon’Ar fight back when being attacked.
  • The Talon’ar soldiers are using charged crossbow weapons with energy beams (high damage against everything that is biological; The player can use these weapons as 2-mode weapon in the Terminal Nexus mission 3 and as a reward afterwards; It cannot be crafted; It does only damage biological beings!)
  • Changed explosive effect of explosive blocks (self and radius)
  • Added new Portal blocks: Tech portal (with frame) and “free standing” spherical portals in different sizes from 3×3 to 87×87 blocks (only the anchor point is set as a destroy/multitool collider; Overlapping of the sphere with regular blocks is possible; All of the sphere is a contact trigger for teleport).

New starter planet:

  • Seed-randomized, hard veteran start on an improved Arid playfield (Medium size)
  • Several large alien factions battle for dominance on an unforgiving world… with you crashing into their midst, trying to survive.
  • Multiple hostile patrol vessels; drones, aggressive wildlife, toxic atmosphere, radiated fog.
  • No Crashsite protection!

Galaxy rework (Default scenario)

New galaxy structure:

  • Higher diversity: At least 17 new stars, double star systems, 9 new nebulae
  • Largely reworked star system layouts, with different chances for playfields and distances. Added dedicated warp-in sectors,
  • Galaxy regions: Core, inner and outer galactic arms, low-density mid galaxy, periphery stars, dwarf galaxies.
  • Added region markers to help with navigation and orientation.
  • Two regions allowing to spawn in local challenge playfields
  • WIP setup to have faction-themed trading stations

New playfields (Story):

  • Onyx Progenitor structures (Destroyed and Whole)

New playfields (WIP):

  • CarbonPlateau
  • Hothouse
  • NitrogenVolcanic
  • TemperatePrairie (Omicron)
  • MoonIceDusted

New playfields (Sketches):

  • NitrogenIce, and its orbit
  • RadiatedIce
  • LavaCollided 1 & 2, and their orbits
  • LavaOcean
  • BarrenCooled
  • Two dedicated space playfields for Pentaxid asteroids close to radiated stars
  • (Note: ‘Sketch’ and ‘WIP’ state playfields might still change a lot in the next updates.)

Playfield distribution rework:

  • Most star types prefer specific regions of the galaxy.
  • Different planets, moons and asteroids prefer certain star types, and spawn more fitting to how close they are to the star.
  • Distances in-system and between stars vary a lot. Navigation at a giant star or at the edges of the galaxy might need a better warp drive.

Resource distribution rework:

  • High tier materials in large quantities: At Lava planets.
  • Find them at Protostars (P), young systems (My, Ky) or dying stars (Md).
  • There is still a small chance to encounter a Lava variant in standard systems.
  • High tier materials in Medium amounts::BarrenMetal, LavaNascent, Hothouse and Scorched
  • Their resources are usually harder to reach without Autominers.
  • Resource asteroids: The more exotic or dangerous a place is, the higher are the chances for precious finds.
  • Pentaxid asteroids spawn with high chances at radiated and dead stars. (M<!>, M-M<!>, WR, N, BH, D, Dd, SmBH)
  • Trade stations: More reliable spawns outside of faction territory for Civilians and Pirates. Prenn territory may have multiple stations in a system.
  • The pirate ‘trading station’ is now less obvious and hides as a far-out asteroid field on the map- possibly even in other faction territories. Silent Quarter region has rare but clearly visible Pirate stations.

Playfield generation:

  • Added new terrain stamps: TechSurface, TechSurfaceHigh, TechCanyon_1, TechCanyon_2, TechBlockTower_1. TechBlockTower_2, TechLines, CraterDented, Rift_Fissure_4

Misc:

  • Made adjustments to AI turret targeting: AI turrets will now check for a new target immediately when their old target has been killed. This change relates primarily to targets like NPCs or Drones.
  • Added info of upgrade/downgrade blocks and devices to hover info card where it was missing.
  • Added new icons for new devices and blocks
  • Various updates and fixes on the main and locale missions

Changes: Official Vanilla Server:

  • A whole new galaxy layout with around 35k stars to explore
  • The galaxy has the same layout and content as the Single Player version

Official EU/NA Server:

  • A whole new galaxy layout with around 35k stars to explore
  • The galaxy has the same layout and content as the Single Player version build around Invader vs Defender
  • Added the Chocolate Planet and Dark Metal Planet (Thanks to Escarli!)
  • Added all missing factions (Arkenian Republic, Prenn Trading Federation, Tresari, Karana, Tesch, BoF, ARC, Wastelanders, Ravengers and Helios)
  • Opened up the origin specific areas in the Galactic Trading Station. You get an access card with your starting gear
  • Added credibility tokens for all factions that have a reputation and added them to the GIN > Contact an Ambassador
  • Added decoration variants of the different bots and gave them an unique bonus when places on a structure (Green Bot: + CPU, Red Bot: + ShieldBonus and ShieldRechargeBonus, Orange Bot: Cargo Container, Purple Bot: -Energy Consumption)
  • Updated the Epic Gift Rewards and changed Polaris reputation to Arkenian Republic
  • Removed Generators and Forcefields from traders to better balance the economy

Stock scenarios:

Default Multiplayer:

  • Added ‘Contact Point Alpha (Hard Start)’ as starting planet in Default Multiplayer
  • Added the new galaxy from Single Player to our Default Multiplayer Scenario.

Note: To have the new starting planet and the new galaxy setup a fresh save game is required!

Invader vs Defender:

  • Added the new Star Visual from Single Player to our Invader vs Defender Scenario

Note: To have the new visuals a fresh save game is required!

Fixes:

  • Possible fix for: 01527: NPCs can be found under POI’s (This would only work on any new POI’s or wiped POI’s/playfields)
  • 01522: HUD still displays under 10% ore after deposit is depleted by vessel laser drills
  • 01465: CoQ with Custom Difficulty Options in Scenarios
  • 01654: Manual Weapons LauncherSS do not affect Reputation Matrix
  • Fix: Removed floating blocks from UCH Dronebase
  • Fix: Set faction for UCH soldiers on Orbital Mining Outposts to UCH (before: Hostile/Alien)
  • Fix: Elevation of UCH Farming Hub was too high
  • Fix: Ningues Mission ‘Andromeda Strain’ : Hostile drones after finale should not appear anymore
  • Fix: Fixed dialogue crash for Spanish loca on GIN Consoles
  • Fix: Wrong offset for egg pile (BAN_EggPileLarge):
  • Fix: Trading station Masperon (TSP_Masperon)  was not airtight
  • Fix: Legacy asteroid fields may have no legacy patrol vessels or POI
  • Fix: Trading station playfields occasionally without Trading stations
  • Fix: Couldn’t start the Invader vs Defender scenario in CooP

Download Empyrion – Galactic Survival update 1.13 on PC.

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