Empyrion – Galactic Survival update 1.13 is now rolling out on PC (Steam). According to the official Empyrion – Galactic Survival patch notes, the latest update 1.13 added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s Empyrion – Galactic Survival patch 1.13 will fix a few of these issues.
Check out more details below.
Empyrion – Galactic Survival Patch 1.13 Notes – August 14, 2025
Changes:
- Main Storyline: Operation Phoenix Lost & Found (new)
- Reworked old main storyline chapters into a consistent 5-part mission campaign to close the gap to Operation Phoenix New Terra campaign (Old missions: Intro, Crashed Bird, Glacial Grave, Meet the Glad, Sigma Fulcrum, Wins & Losses).
- Note: The remaining old mains story missions have been disabled for now and will be reworked into a new 5-part mission campaign in the future.
- Testing note: the new mission arc can be started from the PDA when arriving at Omicron Orbit. IDA will notify about the mission being available.
- Main Storyline: TERMINAL NEXUS (new)
- Added 5-part story campaign ‘Terminal Nexus’ for Talon/Talon’Ar which is concluding the main storyline. A new savegame IS required.
- Testing note: As a convenience, the mission can be started without having played other story missions : Open the PDA, then go to the Solo Mission Tab > Talon and activate the mission ‘Next: TERMINAL NEXUS (Main Story)’ and follow the instructions. The quest giver is Tharkan which, in the mission part 1 + 2 is available on Omicron Station as a Hologram. Later he will be available from another place.
- Local Story missions:
- All local story missions on Akua (Clear Skies), Ningues (Andromeda Strain), Masperon (Bad Wolf), Skillon (Deserted Powers) and Ashon (To Good Business) have been reworked and updated
- Missions in general:
- All new/reworked story missions (main and local) have gotten additional helper chapters that will both allow to see what to do next (f.ex.: “Next: Talk to…”) or resume a deactivated mission without having to speak to the mission quest giver.
- Please note that the new story dialogues and texts have not yet been translated.
- General Info for story testing (not only related to this mission arc): Please avoid using gm, gm iv and gm fly when teleporting or console-teleporting to destinations while testing. This might/will break the PDA operations that are tied to a lot of tasks. Same accounts for teleporting to playfields/suns/orbits with the same gm tools enabled: this can lead to broken jump-bookmarks which cannot be removed by the game afterwards anymore (you can remove them manually, when you are in their target playfield/sector/sun orbit).
POI
- Added several new POI for the story mission
- Updated several POI for the rest of the game (thx to all our builders!)
- Several fixes and improvements (eg. adding better visual guidance to the HeKaTon Cup Game Manager, etc) Thx to everyone reporting the issues!
- For all POI-related fixes a new savegame IS required OR the playfield has not been visited before the update.
Models & Technical
- Added Warp Drive T2 for Capital vessels (60LY range)
- Warp Drive T2 is now an upgrade of T1 and can not be crafted independently
- Increased Pentaxid cost per AU jump (inside a solar system)
- Talon’ar Faction Entity update: Added several colored variants of the “modern” Talon (Talon’ar) both walking and stationary; Note: Civilians and any stationary Talon’Ar fight back when being attacked.
- The Talon’ar soldiers are using charged crossbow weapons with energy beams (high damage against everything that is biological; The player can use these weapons as 2-mode weapon in the Terminal Nexus mission 3 and as a reward afterwards; It cannot be crafted; It does only damage biological beings!)
- Changed explosive effect of explosive blocks (self and radius)
- Added new Portal blocks: Tech portal (with frame) and “free standing” spherical portals in different sizes from 3×3 to 87×87 blocks (only the anchor point is set as a destroy/multitool collider; Overlapping of the sphere with regular blocks is possible; All of the sphere is a contact trigger for teleport).
New starter planet:
- Seed-randomized, hard veteran start on an improved Arid playfield (Medium size)
- Several large alien factions battle for dominance on an unforgiving world… with you crashing into their midst, trying to survive.
- Multiple hostile patrol vessels; drones, aggressive wildlife, toxic atmosphere, radiated fog.
- No Crashsite protection!
Galaxy rework (Default scenario)
New galaxy structure:
- Higher diversity: At least 17 new stars, double star systems, 9 new nebulae
- Largely reworked star system layouts, with different chances for playfields and distances. Added dedicated warp-in sectors,
- Galaxy regions: Core, inner and outer galactic arms, low-density mid galaxy, periphery stars, dwarf galaxies.
- Added region markers to help with navigation and orientation.
- Two regions allowing to spawn in local challenge playfields
- WIP setup to have faction-themed trading stations
New playfields (Story):
- Onyx Progenitor structures (Destroyed and Whole)
New playfields (WIP):
- CarbonPlateau
- Hothouse
- NitrogenVolcanic
- TemperatePrairie (Omicron)
- MoonIceDusted
New playfields (Sketches):
- NitrogenIce, and its orbit
- RadiatedIce
- LavaCollided 1 & 2, and their orbits
- LavaOcean
- BarrenCooled
- Two dedicated space playfields for Pentaxid asteroids close to radiated stars
- (Note: ‘Sketch’ and ‘WIP’ state playfields might still change a lot in the next updates.)
Playfield distribution rework:
- Most star types prefer specific regions of the galaxy.
- Different planets, moons and asteroids prefer certain star types, and spawn more fitting to how close they are to the star.
- Distances in-system and between stars vary a lot. Navigation at a giant star or at the edges of the galaxy might need a better warp drive.
Resource distribution rework:
- High tier materials in large quantities: At Lava planets.
- Find them at Protostars (P), young systems (My, Ky) or dying stars (Md).
- There is still a small chance to encounter a Lava variant in standard systems.
- High tier materials in Medium amounts::BarrenMetal, LavaNascent, Hothouse and Scorched
- Their resources are usually harder to reach without Autominers.
- Resource asteroids: The more exotic or dangerous a place is, the higher are the chances for precious finds.
- Pentaxid asteroids spawn with high chances at radiated and dead stars. (M<!>, M-M<!>, WR, N, BH, D, Dd, SmBH)
- Trade stations: More reliable spawns outside of faction territory for Civilians and Pirates. Prenn territory may have multiple stations in a system.
- The pirate ‘trading station’ is now less obvious and hides as a far-out asteroid field on the map- possibly even in other faction territories. Silent Quarter region has rare but clearly visible Pirate stations.
Playfield generation:
- Added new terrain stamps: TechSurface, TechSurfaceHigh, TechCanyon_1, TechCanyon_2, TechBlockTower_1. TechBlockTower_2, TechLines, CraterDented, Rift_Fissure_4
Misc:
- Made adjustments to AI turret targeting: AI turrets will now check for a new target immediately when their old target has been killed. This change relates primarily to targets like NPCs or Drones.
- Added info of upgrade/downgrade blocks and devices to hover info card where it was missing.
- Added new icons for new devices and blocks
- Various updates and fixes on the main and locale missions
Changes: Official Vanilla Server:
- A whole new galaxy layout with around 35k stars to explore
- The galaxy has the same layout and content as the Single Player version
Official EU/NA Server:
- A whole new galaxy layout with around 35k stars to explore
- The galaxy has the same layout and content as the Single Player version build around Invader vs Defender
- Added the Chocolate Planet and Dark Metal Planet (Thanks to Escarli!)
- Added all missing factions (Arkenian Republic, Prenn Trading Federation, Tresari, Karana, Tesch, BoF, ARC, Wastelanders, Ravengers and Helios)
- Opened up the origin specific areas in the Galactic Trading Station. You get an access card with your starting gear
- Added credibility tokens for all factions that have a reputation and added them to the GIN > Contact an Ambassador
- Added decoration variants of the different bots and gave them an unique bonus when places on a structure (Green Bot: + CPU, Red Bot: + ShieldBonus and ShieldRechargeBonus, Orange Bot: Cargo Container, Purple Bot: -Energy Consumption)
- Updated the Epic Gift Rewards and changed Polaris reputation to Arkenian Republic
- Removed Generators and Forcefields from traders to better balance the economy
Stock scenarios:
Default Multiplayer:
- Added ‘Contact Point Alpha (Hard Start)’ as starting planet in Default Multiplayer
- Added the new galaxy from Single Player to our Default Multiplayer Scenario.
Note: To have the new starting planet and the new galaxy setup a fresh save game is required!
Invader vs Defender:
- Added the new Star Visual from Single Player to our Invader vs Defender Scenario
Note: To have the new visuals a fresh save game is required!
Fixes:
- Possible fix for: 01527: NPCs can be found under POI’s (This would only work on any new POI’s or wiped POI’s/playfields)
- 01522: HUD still displays under 10% ore after deposit is depleted by vessel laser drills
- 01465: CoQ with Custom Difficulty Options in Scenarios
- 01654: Manual Weapons LauncherSS do not affect Reputation Matrix
- Fix: Removed floating blocks from UCH Dronebase
- Fix: Set faction for UCH soldiers on Orbital Mining Outposts to UCH (before: Hostile/Alien)
- Fix: Elevation of UCH Farming Hub was too high
- Fix: Ningues Mission ‘Andromeda Strain’ : Hostile drones after finale should not appear anymore
- Fix: Fixed dialogue crash for Spanish loca on GIN Consoles
- Fix: Wrong offset for egg pile (BAN_EggPileLarge):
- Fix: Trading station Masperon (TSP_Masperon) was not airtight
- Fix: Legacy asteroid fields may have no legacy patrol vessels or POI
- Fix: Trading station playfields occasionally without Trading stations
- Fix: Couldn’t start the Invader vs Defender scenario in CooP
Download Empyrion – Galactic Survival update 1.13 on PC.
