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Dungeon Warfare 3 Update XX Patch Notes – Sept. 3, 2025

Dungeon Warfare 3 update is now available to download on PC. According to the official Dungeon Warfare 3 patch notes, the latest update addresses some bugs and crashes.

Previously, a major update added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s Dungeon Warfare 3 version will fix a few of these issues.

Check out more details below.

Dungeon Warfare 3 Patch Notes – September 3, 2025

UI / UX & Audio

  • Stage List: tooltips added; layout expanded; new “Sort by Order” option; various bug fixes.
  • Hovering over a Boulder now shows its roll direction.
  • Holding Ctrl+Shift enters Trap Sell Mode.
  • While a hero is selected, clicking a trap-build button now clears the hero selection to avoid state overlap.
  • Grinder Trap SFX now properly pause when the game is paused.
  • VSync split into two options: Frame Rate Limit and Hardware VSync.

 

Content & Systems

  • Added three new Sigils (sold in the shop).

    – Choice: All Trait options are available when upgrading Traps.

    – Mono: If there’s only one Trap of a given type on the map, its rearm speed is increased by 30%.

    – Ember: Anima Engine gauge drains 50% slower.

  • Added Necromancer dialogues.
  • Consumable traps now accumulate charges when unused (up to 3).
  • Changing a Conqueror skill now restarts the game.

 

Balance & Mechanics

  • Fixed an issue that limited the Necromancer’s attack range.
  • Arcane Trap – Accretion trait damage bonus capped at +500%.
  • Arcane Trap – Range now increases exactly to its stated value.
  • Inferno and Chain Traps are no longer affected by global range increases.
  • Units reset/initialized now properly clear movement speed gained from the Chase rune.
  • Push Trap – Crushing Force trait now applies damage correctly.
  • Push/Lure/Spring traps: combo-gain traits now apply correctly; prevented self-only combo generation.
  • Bug Fixes
  • Long-range traps now calculate distance correctly after paths change (e.g., when obstacles are destroyed).
  • Fixed summoned units spawning inside walls/voids (especially spaces made by FakeWall) by validating spawn points.
  • Fixed duplicate-build penalty dropping below 0 (no more getting paid to place duplicates).
  • Fixed Dart Trap: in the upgrade panel, pressing Reset while selected no longer leaves traits selectable.
  • Restore feature no longer breaks pathfinding.
  • Fixed Bloon pathfinding over gaps.

Download Dungeon Warfare 3 update XX on PC.

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