A new Yet Another Zombie Survivors update 0.9 released on PC. According to the official Yet Another Zombie Survivors patch notes, the latest update 0.9 addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s Yet Another Zombie Survivors patch will fix a few of these issues.
Check out more details below.
Yet Another Zombie Survivors Patch 0.9 Notes – Sept. 18, 2025
- New area: Dead Terminal. With new environmental hazard (trains!) & 6 new enemies.
- New enemy type: Elite Boss – Tougher, immune to status effects, drop Tag point upgrades.
- Endless was completely redesigned into two separate game modes:
- Endurance – Spawns an ever-growing number of Elite Bosses every 5-10 minutes after the first 20.
- Infinite – Play as long as you like without the item slot limit but with most achievements disabled.
- Difficulty & Horde stat scaling rework:
- Better and more predictable scaling on all maps, game modes, and difficulty levels.
- Horde HP scaling is much slower than before (less damage sponges all around).
- Horde no longer increases its Movement Speed stat with Horde Level changes.
- Enemy behavior improved to better surround the player when possible.
- 17 new items:
- One For All, Fire Extinguisher, Warm Ice Cream, Battery Leakage, Biofuel Energy, Nail Bat, Expired Sushi, Treasure Finder, Nuclear Fusion, 99’th Balloon, Explosive Surprise, Power of Friendship, Life Savings, Mouse Trap, Last Unicorn, Broken Glass, Well Prepped.
- Achievement interfaces reworked into three distinct tabs:
- Progression: Displays what can be unlocked next to help players decide their steps.
- Achievements: Non-progression related challenges you know and love (to have more).
- Hall of Torments: COMING SOON! Fully optional hardcore non-Steam achievements.
- 20 new achievements (note: as usual, some item rewards changed/swapped places).
- Radar Minimap – with multiple customizable options in the Options -> Interface tab.
- Auto Selection – automatic choices, separated for each power-up selection type.
- Mechanic Survivor unlock requirements lowered to 4,000 ability activations (from 5,000).
- Optimization & game size improvements (we downloaded more FPS for everyone!).
- Research Pod event: Virus Sample indicators no longer disappear after a few seconds.
- Other minor tweaks.
Quality of Life:
- New “Interface” tab in Options, with additional settings for indicators and radar minimap.
- Improvements to interface navigation (e.g. scrolling, power-up selection on gamepad).
- Sony PlayStation DualSense and DualShock controllers now display correct prompts.
- Controller vibration no longer activates when collecting XP when set to medium or lower.
- Added Reroll/Banish/Lockdown/Skip binding in Remap Controls function in Options.
- Reroll function now stays selected after rerolling (doesn’t reset to the first power-up).
- Some items that lacked visual identification for their activation now have it added.
- Survivor Specialization Level now displays on their cards at the SOS Signal interface.
- Pause Menu: Weapon & Ability tooltips now display their current DPS value.
- Skill Tree: Weapon & Ability descriptions display their rank 4 damage type tag bonuses.
- Skill Tree: Ability Evolutions are now listed in their unlock node descriptions.
- Items: Jade Amulet: Now displays the bonus amount it grants in its tooltip.
- Item swap interface now displays items’ full description when it’s selected.
- Huntress: Arrow Rain: Downpour: Tooltip now shows the number of times it will launch.
- Medic: Resuscitation: Tooltip now displays how many times it was activated.
- Optional game modes are no longer included in map completion at the area selection UI.
- Total number of defeats no longer displays in the Zombiepedia.
- Other minor QoL additions with interface, color, and translation improvements.
Balance Changes:
- Survivor changes:
- Taunt effects now taunt up to 16 enemies with a single effect activation.
- If Survivors are close to the taunt effect, zombies are now able to retarget them.
- Engineer: Energy Shield: Protection: Now blocks projectiles spawned inside the shield.
- Medic: Syringe Gun: Increased starting clip size to 5 (from 2), damage to 120 (from 100), final clip size by 1.
- Mechanic: Chainsaw: Hitbox increased (RIP…).
- Pyro: Axerangs: Hitbox increased (…AND TEAR!).
- Tag changes:
- Tag effect activation chances now have diminishing returns, scaling towards ~90%.
- Ice: Slowing effect is now a constant of 25% (no longer scales with Tag amount).
- Ice: Perma-Freeze chance reduced for Elite & Boss enemies.
- Fire: Burn instances now stack up on each other. Each stack lasts at least 3s.
- Fire: Burn effect transfer chance is now a constant of 10% (no longer scales).
- Item changes:
- Devil’s Deal: Survivor stats are now increased by +25% (from +20%).
- Burger: Max HP decrease effect is now -25% (1/4, from 1/3).
- Scented Candle: Status effect duration now decreases by -15% (from -20%).
- Zugzwang Hypergaster XD: Now increases damage type tags by +5 (from +4).
- Stretcher: Now reduces the Dodge Chance by -1% per stack (from -2%).
- Camping Set: -5 Movement Speed effect removed (what was it even doing there?).
- Wooden Stick: Tweaked for Infinite Mode, counting empty item slots up to 8.
- Empty Chest: Tweaked for Infinite Mode, counting empty item slots up to 8.
- Glass Cannon: Now decreases your Max HP by 25%.
- Gold Medal: XP required to level-up increased by 10% (from 5%).
- Schrodinger’s Cat: +10 Luck effect removed.
- Congratulations Letter: Now grants up to two Military Training upgrades at a 50% ratio.
Bugfixes:
- Fix for the new save game files having the default game volume set to 0%.
- Items: Skip Rope: Now properly grants bonuses for Research Pod event selection Skips.
- Items: Zugzwang Hypergaster XD: Fixed the wrong order of calculations.
- Huntress: Bear Trap: Now no longer spawns blood in the no-blood mode (sorry, dads!).
- Fixed a rare sound volume issue that happened when alt-tabbing the game window.
- Other minor fixes.
Download Yet Another Zombie Survivors update 0.9 on PC.
