A new Zero-K update 1.12.9.0 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Zero-K update 1.12.9.0 will address some of these issues and bugs.
Read what is new and fixed in today’s Zero-K patch. Read the official patch notes below.
Zero-K Patch 1.12.9.0 Notes – September 21, 2024
Balance
Gremlin creeps back towards its old low price.
- Cost 130 -> 120
Tarantula contributes more to mixed anti-air defenses.
- Damage 260 -> 270
Flail hits sooner.
- Range 800 -> 820
- Missile spends 16.7% less time flying straight up.
Magpie is a bit cheaper to support.
- Rearm time 15s -> 13s
Phoenix takes noticeably longer to shoot twice.
- Rearm time 10s -> 13s
Features
- Updated the skirmish AI.
- Experiment with new lighting on some energy structures.
- Added focal depth hotkeys for the depth of field widget.
- Added team selection to the cheat sheet (top left with cheats enabled).
- The startbox editor can now apply box transforms and save them directly to files.
Fixes
- The skirmish AI no longer crashes if it somehow gains and then loses a factory plate.
- Minor fixes for French translations.
- Fixed some tips for planet Blackmire.
- Fix tiny movement stutter when line-moving over wreckage.
- Fix a graphs bug that would sometimes overcount army losses.
- Fix spec team change when selecting unseen enemies.
- Fix a rare teleport bug
- Fix (ie remove) fog effect on a few maps.
- Fixed structures with move commands giving up on them before finishing their morph.
Download Zero-K update 1.12.9.0 on PC.

