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Broken Arrow Version 1.0.10 Patch Notes – September 23, 2025

A new Broken Arrow update 1.0.10 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Broken Arrow update 1.0.10 will address some of these issues and bugs.

Read what is new and fixed in today’s Broken Arrow patch. Read the official patch notes below.

Broken Arrow Patch 1.0.10 Notes- September 23, 2025

Other new features:

  • The laser designation order now keeps in memory which target was designated if the line of sight is broken. If the target becomes available again it will be designated again automatically.
  • The laser designation order can be given on a unit out of range or behind an obstacle. This will put this target in memory and it will be designated automatically if the parameters become correct.
  • Added dynamic battle music in order to highlight the last minute of each phase.
  • Added a confirmation popup when deleting a battlegroup in the arsenal
  • Added new improved models for BMD-4, BTR-MDM, Kornet-D1 including a new armor upgrade.
  • You can now drag and drop when unloading units: The position where you pressed the button is where the troops will be unloaded and the position where you release the click is where the unloaded troops will go after being unloaded. If this position is a building they will automatically enter it.

General fixes & improvements:

  • Fixed the infamous crash to desktop upon leaving the game;
  • After this update if at least one player fails to connect to the game server, the match will be cancelled automatically.
  • Players who intentionally disconnect—by closing the game or unplugging their internet—before a match begins will be flagged as deserters if they fail to reconnect. If an entire team does this, all members will receive a deserter penalty.
  • Reconnect grace period increased by one minute (5 > 6)
  • Fixed various cases where players had game freeze due to another player disconnecting from the game
  • Fixed an issue with buildings textures flashing with various colours
  • Optimized textures of every infantry unit, which should reduce VRAM consumption.
  • Optimized infantry shader for Potato graphic preset.
  • Fixed an issue when direct unloading / loading from transport to building or building to transport resulting in infantry position desynchronization. (This was often misinterpreted as cheating because after the server had finished the resynchronizing process of such units they’d start to move back to their correct position with inadequate speed)
  • Fixed an issue when restarting a scenario could result in getting the default deck
  • Fixed an issue when switching ammo led to reset of the aiming process.
  • Fixed an issue where players could receive more or less money than they should at the end of phases (By default : 100pts per victory point scored by the enemy during this phase)
  • Fixed an issue where units refunded in a transport were not available to be spawned again.
  • Fixed an issue in “Forbidden waters” mission where players couldn’t get a Gold medal due to condition “Kill 50 enemy units with SSO or Spetsnaz VMF” not working
  • Fixed an issue during the drawing phase where players couldn’t see the icons already placed by players who loaded the map faster
  • Fixed various bugs of LUA node in Script editor. Improved LUA compatibility with game & added thorough FAQ of LUA node in Help section of the Editor.
  • Fixed an issue when Nodes’ data output pins sometimes triggering input flows before actually filling the data inputs
  • The new “Compare Unit” Node now properly supports spawn related data.
  • Fixed an issue where Strafing run order was inactive when a plane was out of gun ammo
  • Fixed an issue in the reinforcement menu, if multiple similar units were coming back to the battlegroup after being destroyed/refunded, the timer indicator didn’t necessarily display the shortest duration as it should have.
  • Fixed an issue where Sprint’s voice line was shouted by the units at the end of the sprint timer, instead of the beginning.
  • Fixed an issue where camera movement was still enabled while having the pause menu open
  • Fixed an issue where some AAs with static radars were able to move with their radar turned on while returning to base
  • Fixed an issue with friendly units’ labels blocking attack orders. Now the order is applied through ally labels.
  • Fixed an issue with the reinforcement menu having clickable areas in between unit cards leading to missclicks.
  • Fixed an issue when square selecting multiple airplanes was resulting in incorrect data being displayed in the selection panel of the unit.
  • Fixed an issue where orders were blocked by invisible UI elements on the right side of the screen.
  • Fixed an issue where usage of Tab hotkey while having a group of units selected lead to airplane being added to the group instead of selecting it
  • Fixed an issue where alert messages would be displayed even when the UI is switched off (F11 shortcut by default)
  • Fixed an issue where player was able to bind the same shortcut key for mutually exclusive actions
  • Fixed multiple cases of lobby’s UI being corrupted when joining it from the arsenal, the editor or initial loading screen.
  • Fixed an issue when deserters could gain elo if the match ended in a draw.
  • Fixed “Mentor” & “Supply raider” medals’ condition not working.
  • “Logistics officer” medal now require 20t of supplies instead of 25t
  • “Airborne” medal now require 20 airdropped units instead of 50 (Time to jump!)
  • Fixed “Guarding angel” medal not working correctly. (Pilots refunded inside transports didn’t count).
  • Fixed an issue with laser guided shells indefinitely orbiting around destroyed buildings. Sorry folks, the “laser disco ball party” is over.
  • Fixed an exploit when laser guided shells could almost endlessly follow a laser if you moved it further away as they approached it
  • Fixed an issue when LMUR wasn’t able to hit infantry in buildings in some cases
  • Fixed “UnloadCommand” node unloading immediately when target position was used in the node
  • Fixed an error that may occur when saving a local copy of scenario
  • Fixed LODs on KC-130
  • Fixed gun turret position on AH-1Z
  • Fixed infantry animation during the airdrop
  • Fixed unique 4th camo for Su-30SM
  • Various missiles VFX improvements (only for High or Ultra VFX Quality setting):
    Updated lighting points on every missile, removed frequent flickering, added lighting for short range AA missiles, improved glowing effect.
  • APWKS (Fletcher) missiles now have proper effect for tracing/smoke trails
  • Updated night ambient on every map to improve the contrast and readability (except Snow Castle and Cold Harbour because of the snow already provided a nice contrast)
  • Improved day & morning visuals ambients
  • Various visual tweaks and improvements for the Hangar scene
  • Various visual tweaks for airport related objects
  • Several units received a new unique icon to help distinguish them: F-16CJ, Su-27SM, Su-35S, F/A-18D, AV-8B Harrier Plus, Su-25SM, Stryker ESV, UH-60M, UH-60M SOAR, UH-60 DAP, MH-47 SOAR, Ka-52 and Ka-52K
  • Baltiysk Invasion PvE solo/coop scenario has been improved to allow one more cooperative player (1-2 > 1-3)

Download Broken Arrow update 1.0.10 on PC.

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