Caves of Qud update 207.81 is now rolling out on PC (Steam). According to the official Caves of Qud patch notes, the latest update 207.81 added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s Caves of Qud patch 207.81 will fix a few of these issues.
Check out more details below.
Caves of Qud Patch 207.81 Notes – July 20, 2024
- Added an option for zoom sensitivity (Options > Modern UI > Zoom Sensitivity).
- Sultan curios can no longer produce temple mecha.
- Added a few more ability descriptions.
- Added a few more item descriptions.
- Made a clarification to the nulling item mod’s tinker description.
- Fixed a bug that caused a specific jungle tile on the world map to lock you in place.
- Fixed an issue that caused the Bell of Rest to recall you from far distant zones.
- Fixed a bug in the transmutation of liquid volumes.
- Fixed a rare cloning exception.
- Fixed an exception when naming unnamed places.
- Fixed a bug with generated text in murals.
- [modding] Variant entries in Bodies.xml can now specify an empty string to remove an inherited property.
- [modding] Fixed a bug that caused the tile, foreground, and detail of skill entries to be overridden with defaults when multiple mod values were merged.
- [modding] Added VillageBase.CreateVillageFaction to add new village factions from history.
- [debug] Fixed a bug that caused the ‘idall’ wish to only identify a handful of objects in the current zone.
Download Caves of Qud update 207.81 on PC.

