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Wednesday, May 15, 2024

Dungeon Defenders Going Rogue Update Patch Notes

Dungeon Defenders Going Rogue update is now rolling out on PC (Steam). According to the official Dungeon Defenders Going Rogue patch notes, the latest update added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Dungeon Defenders Going Rogue patch will fix a few of these issues.

Check out more details below.

Dungeon Defenders Going Rogue Patch Notes

  • Fixed a handful of crashes that rarely happened, but no more!
  • Defense duration bar properly updates when modified
  • Fixed an issue where the Ancient Dragon wouldn’t be targeted by some towers and traps
  • Cleaned up some errant SFX when summoning some defenses
  • Improved the Ogre’s projectile and impact VFX
  • Improved lighting in Ramparts and Throne Room
  • Clients in multiplayer no longer lose Rune stacks on map transition
  • Updated tooltips to show greater clarity, including: Defense Cooldown, Defense Duration, Ability Cooldown, and Ability Duration
  • Goblin Mech’s Barrage now properly goes on cooldown after using an ability to trigger it.
  • Fixed damage over time effects persisting longer than intended in multiplayer
  • Updated the  Arcane Surge charging VFX.
  • Updated the Endless Spires minimap.

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