A new Super Animal Royale update patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Super Animal Royale update will address some of these issues and bugs.
Read what is new and fixed in today’s Super Animal Royale patch. Read the official patch notes below.
Super Animal Royale Patch Notes- March 31, 2026
- A Banananite meteorite has landed in Super Animal World, bringing new NPCs, storylines, and quests
- Banan Altars have popped up in Animal Royale, where offerings of bananas and Giant Emus can reward you… or punish you
- The new X-Ray Cannon, Uzi, and dual-wieldable Dualzis arrive, along with a new featured weapon rotation system to keep matches feeling fresh
- Hot Mode, Play Again, Auto-Accept Queue, and a Customize search bar are just some of this update’s community-requested improvements
- The all-new Bright Future Pass and Bright Future Starter Pack bring the season’s retro-future sci-fi theme to life
- Respawning Day returns with three weeks of eggs, challenges, rewards, and the new Super Cloud Skunk
- New Super Gorilla, Super Chimpanzee, and “Alien” breeds are now available in the Research Lab
- Four new Super Animals are also available for a limited time through Twitch Drops
- Lots more is packed in too, including the new Swampwater Breezeway Hamsterball Racing track, Banana Crabs, shop updates, and plenty of updates to gameplay, Social Hub and UI (plus a Makeship plush tease)
Gameplay Changes
- Respawn Tank respawn timers have been adjusted. Respawning one teammate now takes 9 seconds, two teammates take 11 seconds, and three teammates take 13 seconds (previously, it always took 9 seconds regardless of how many players were being respawned).
- Accordingly, the number of teammates respawned is now based on how many vials you’ve collected when you start the respawn. Picking up a new teammate vial during the respawn will not add that player to the current respawn, so you’ll need to cancel and restart it to include them, or find another Respawn Tank.
- Respawn Tank cooldown has also been increased from 10s to 20s. These changes aim to make Respawn Tanks riskier when attempting larger comebacks and more difficult to use in rapid succession.
- The first 5 shots after spinning up the Superite Laser now have no recoil, as suggested by Bloop on Discord. This makes it a more predictable burst weapon when fired in short bursts.
- Respawn Tank icons now show on the map in duos and squads.
- Loot now visually fades after a short delay when a player or placed banana is behind it. This helps prevent edge cases where certain emotes or Super Animal breeds let players hide too well in loot piles.
- A new setting has been added to always show weapon skin effects, and it’s on by default. This lets everyone hear custom gun sounds like the Soil Revolver’s and see custom projectiles like the Cardinal Bow & Sparrow’s.
- Reduced barrel explosion knockdown duration from 1.3 seconds to 1.2 seconds. Reduced the range of barrel explosions where knockdown occurs from 21 SAU to 16 SAU.
- Increased movement tolerance slightly for picking up downed teammates.
- Lightning effect brightness has been decreased by 50% and duration has been increased from 1.8s to 2 seconds.
- Private matches can use /giant to spawn a Giant Sloth. Good luck.
- Added /altars command for private matches to disable Banan Altars.
Social Hub Changes
- New NPCs have been added at the Welcome Center and at the new meteorite site northeast of SAW Labs. New quest chains are available from these NPCs.
- Fish will now bite much faster on your fishing line if you land your lure in front of their mouth. An effect and sound will play if you land an effective cast.
- Added a 6th hamsterball racing track: Swampwater Breezeway.
- Hamsterball racing start/finish lines now have the same glow and fade effect as checkpoints.
- You can now choose all three of your tracked quests and toggle them on and off. We’ve also added a setting to toggle auto-tracking.
- Pearls can now stack up to 20 in your inventory.
- The Victory Island gardens have received a beautiful DNA-themed update with new flowers just in time for spring!
- Added hit animations when smacking NPCs with your melee.
- Added a radio in SAW Security that plays a song. Give it a listen if you’re paying the good dogs a visit!
- Catfive now has looping music coming from his headphones.
- Reduced some Super Dog and Beaver voice volumes.
- Early tutorial dialogue has been tightened and trimmed.
- Fixed several typos in various NPC and quest dialogue.
UI Changes
- A coupon code screen has been added to BananOS, so you can redeem coupons while in-game in the Social Hub in addition to the main menu.
- You can now see active hamsterball races on the map screen, and join them directly from the map!
- Customize now defaults controller selection to the left category buttons, and backing out of the item grid goes back to the left buttons before exiting to the presets screen.
- Charge-up weapons like the Bow & Sparrow will now show distance indicator dots similar to the BCG. There’s also a new setting available to disable these charge indicator dots if you prefer the regular recoil indicators. For controller users, disabling them will show the old static indicators instead.
- Weapons that don’t reload such as the Bow & Sparrow and X-Ray Cannon will now show a single ammo label on the UI. This makes it clear that they don’t need to reload and fixes edge cases such as a “0” being displayed in the current ammo text.
- Added hotkey icons for the middle mouse button, mouse 4, and mouse 5.
- The keybinds screen now shows LMB, RMB, MMB, Mouse 4 and Mouse 5 (instead of the default text ‘Mouse0,’ etc).
- The wait time on the ferry scene once the server connects has been reduced from 0.5 seconds to 0.25.
- The BananOS challenges widget now displays progress as a whole number out of five (#/5), rather than a percentage.
- Moved the “REMOVE FRIEND” button to the bottom of the player info card and colorized the text.
- Direct messages received while in the main menu or ferry scene will display when you next join a hub or match.
- Updated background art on player info cards with a prettier scene.
- Updated “BACK TO HUB” on the end-game and in-match escape menus to “LEAVE MATCH”.
- Added a loading indicator and improved text clarity on the post-match respawn screen.
- On the victory photo screen, the photo now remains displayed a bit longer after it’s taken to give you a chance to screenshot it. We’re planning to add a way to save these more easily in the future too!
- If BananOS news is displaying a seasonal event, clicking it will take you to the event rather than to the news UI.
- When reviving a teammate, you’ll now see the target player’s username in the interaction and reviving UI text.
- A clearer, new popup now appears when editing a preset name in the Customize screen.
- Fixed left side navigation buttons in BananOS shop not working correctly sometimes, and removed the dot indicators.
- You can now scroll BananOS news with the mouse wheel.
- Private matches: added true score column for ‘/getplayers’ to give more accurate placement in team games.
Bug Fixes
- Shooting gallery targets now have hitboxes that more closely resemble the player hitbox.
- Improved memory usage and reduced memory pressure, especially for Switch users, by reusing world objects and large data structures between matches instead of recreating them each time.
- Revised the JAG-7 reload sound to better match the actual reload time to avoid players cancelling it before it’s done.
- Fixed missing translations on Create Party and Exit Game UIs in the main menu.
- Fixed some UI elements on the matchmaking pill blocking left-click for attack.
- Fixed long breed names in the seasonal event UI not auto-sizing.
- Dynamic font size is now used for the secondary Animal Pass title to fit longer text.
- Fixed devices on the Umm al-Qura calendar causing BananOS to glitch out.
- Fixed Research Lab entries under the cursor not being selected properly after using the mouse wheel to scroll. This fixes an issue with DNA magnets applying incorrectly.
- Fixed weapon pickup text not using the proper pickup translation (mainly for Russian).
- Fixed the Superite Bomb graphic when following the player in hamsterball races so it uses the correct design.
- Fixed the player’s hamsterball racing placement always being 1st place in the “YOUR PARTY” results.
- Improved an issue where melee weapons could poke through the SAW Shop’s left wall.
- Fixed emote music muting match-ready music.
- Fixed ambient music playing while in MTN station if a player misses readying up.
- Fixed the back button not being clickable on the royale escape menu.
- Credits video typo fix.
- Private matches: fixed ghosted players not seeing admin messages like confirmations of commands.
- Super Friends will keep trying to reconnect now rather than stopping after 3 attempts, with longer intervals each time.
- Updated Photon SDK for Super Friends to the latest version, which fixes lag spikes caused by disconnecting from friends.
- Fixed friend status not setting to “Online” when connecting to Super Friends after previously disconnecting.
- Fixed rich text displaying in Super Friends’ names.
- Fixed being able to interact with objects while having the quick chat wheel open.
- Fixed quick chat wheel not closing when opening the escape menu.
- Fixed a bug where the map icons would be missing after finishing a race.
- Fixed environment shadows showing slightly through characters.
- Fixed teammate screen-edge markers not reverting to normal upon respawn.
- Fixed the SAR logo not showing up in the photobooth for transparent GIFs.
- Fixed Giant Sloth pathfinding occasionally being too wide and not being able to walk in some areas.
- Fixed short-charged Bow & Sparrow shots not registering hits inside an emu’s hitbox.
- Fixed players being able to melee attack emus behind a wall in certain conditions.
Download Super Animal Royale update on PC.
