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Zero-K Update 1.13.6.0 Patch Notes – June 29, 2025

A new Zero-K update 1.13.6.0 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Zero-K update 1.13.6.0 will address some of these issues and bugs.

Read what is new and fixed in today’s Zero-K patch. Read the official patch notes below.

Zero-K Patch 1.13.6.0 Notes- June 29, 2025

Settings Features

These features can be changed in the ingame menu with Simple Settings unticked.

  • Changed the default music to the Superintendent track lists, which were created by a community member for Zero-K. The license is the same as the Denny Schneidemesser tracks, but won’t cause Youtube issues. Existing players can switch track lists via Settings/Audio.
  • Sonar units now draw their sonar range in the water when selected. Configure via Settings/Interface/Map/Sonar.
  • Shift and Space can now be set to flatten selection rank (Kingstad wanted this). Configure ingame via Settings/Interface/Selection/Filtering.
  • Added options to change nuke warning position and size. Configure via Settings/HUD Panels/Nuke Warning.
  • Health bar progress can be inverted per bar type (thanks amnykon). Configure via Settings/Interface/Healthbars/Invert.

Other Features

  • Captured units satisfy “Have” bonus objectives in the campaign.
  • Slings now contribute to total burst damage on the UI.
  • Unit help (space+click) now shows Tech-K adjusted stats for the level of unit clicked on (thanks cktang88).
  • Innate player income now obeys battle option multipliers.
  • Added pathfinder selection to battle options. It defaults to random.
  • Automatic handicap mode is now more visible in battle options.
  • Touched up some errors in Lance texture (thanks garfild888).
  • Improved Moderator walk animation (thanks garfild888).
  • Added extra random numbers to capture rays.
  • Improved Bandit walk animation.
  • Thug, Convict, Dirtbag, Paladin, and Detriment animate slower when slowed. This happens for many units, but not all. Finishing off the remaining units would be a good task for a new contributor.
  • Added dev tools (Settings/Toolbox/Dev Commands) to spawn a test unit, set the game to max speed, and to spawn all units in order.

Fixes

  • Fixed penetrating commander projectiles (ie flamethrower) not taking damage modules into account for damage vs. shields (thanks Shaman).
  • Fixed a rare selection widget crash (thanks amynkon).
  • Fixed switching team colour options with smooth icon zoom enabled (thanks Azim-Palmer).
  • Fixed some latency-dependant issues with the Newton Firezone autojump widget.
  • Improve performance of strike/guardian weapons (thanks Porkch0p).
  • Fixed beam-style nano lasers sometimes disappearing.
  • Patched errors related to trying to find the cost of unseen enemy commanders.
  • Fixed the reset settings button for colour picking settings (such as radar colour).
  • Fixed “gunshipkrow script error” caused by vectors of near-zero length (look at what they need to mimic a fraction of our power).

Download Zero-K update 1.13.6.0 on PC.

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